Introduction
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Keyboard and Mouse
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Window System
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Arranging frames
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Headers
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Console window
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Window Types
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Screens (Workspace Layouts)
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Scenes
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Modes
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Contexts
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Menus
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Panels
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Buttons and Controls
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Internationalization
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User Interface (Window Manager)
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Owner(s)
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Member(s)
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User Interface (Layout Engine)
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Owner(s)
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Member(s)
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User Interface (Event Handling)
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Owner(s)
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Member(s)
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- source/blender/windowmanager
- source/blender/editors/include
- source/blender/editors/interface
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Meshes
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Mesh Structures
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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is this correct also for selection?
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- Mesh Primitives
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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is this correct also for selection?
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Selecting
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Selectable Elements
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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is this correct also for selection?
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- Selection Basics
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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is this correct also for selection?
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- Advanced Selecting
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Selecting Edges
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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| ù
is this correct also for selection?
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- Selecting Faces
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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Editing
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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Basic Editing
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Translation, Rotation, Scale
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Adding Elements
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Deleting Elements
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Creating Faces and Edges
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Mirror editing
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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Vertex Editing
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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Edge Editing
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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Face Editing
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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|
Deforming Tools
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Mirror
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Shrink/Fatten Along Normals
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Smooth
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
|
|
is this correct also for selection?
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|
- Noise
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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|
Duplicating Tools
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Duplicate
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Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Extrude
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
|
|
is this correct also for selection?
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|
- Extrude Dup
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
|
|
is this correct also for selection?
|
|
- Spin
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
- Spin Dup
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
- Screw
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
Subdividing Tools
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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Mesh (Bmesh)
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Owner(s)
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Member(s)
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|
is this correct also for selection?
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- Subdivide
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
- Subdivide fractal
|
Mesh (Edit Mesh)
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Owner(s)
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|
Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
- Subdivide smooth
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
- Loop Subdivide
|
Mesh (Edit Mesh)
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Owner(s)
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|
Member(s)
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|
Mesh (Bmesh)
|
Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
- Knife Subdivide
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
|
Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
Bevel
|
Mesh (Edit Mesh)
|
Owner(s)
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Member(s)
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|
Mesh (Bmesh)
|
Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
Miscellaneous Tools
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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Member(s)
|
|
is this correct also for selection?
|
|
Retopo Tool
|
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Sculpt Mode
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|
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Multi Resolution Mesh
|
Mesh (Edit Mesh)
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Owner(s)
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Member(s)
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|
Mesh (Bmesh)
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Owner(s)
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|
Member(s)
|
|
is this correct also for selection?
|
|
Vertex Groups
|
Mesh (Edit Mesh)
|
Owner(s)
|
|
Member(s)
|
|
Mesh (Bmesh)
|
Owner(s)
|
|
Member(s)
|
|
is this correct also for selection?
|
|
Weight Paint
|
|
|
Mesh Smoothing
|
Mesh (Edit Mesh)
|
Owner(s)
|
|
Member(s)
|
|
Mesh (Bmesh)
|
Owner(s)
|
|
Member(s)
|
|
is this correct also for selection?
|
|
Particles
|
Physics (Particles)
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Owner(s)
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Member(s)
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|
|
|
Emission
|
Physics (Particles)
|
Owner(s)
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|
Member(s)
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|
Physics
|
Physics (Particles)
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Owner(s)
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Member(s)
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- Newtonian
|
Physics (Particles)
|
Owner(s)
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Member(s)
|
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|
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- Keyed
|
Physics (Particles)
|
Owner(s)
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|
Member(s)
|
|
|
|
- Boids
|
Physics (Particles)
|
Owner(s)
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|
Member(s)
|
|
|
|
- Fluid
|
Physics (Particles)
|
Owner(s)
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|
Member(s)
|
|
|
|
Visualization
|
Physics (Particles)
|
Owner(s)
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|
Member(s)
|
|
|
|
Cache & Bake
|
Physics (Particles)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Hair
|
Physics (Particles)
|
Owner(s)
|
|
Member(s)
|
|
|
|
- Hair Dynamics
|
Physics (Particles)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Children
|
Physics (Particles)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Vertex Groups
|
Physics (Particles)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Particle Mode
|
Physics (Particles)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Introduction
|
Game Engine (Logic)
|
Owner(s)
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|
Member(s)
|
|
|
|
Action
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Camera
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Constraint
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Edit Object
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
F-Curve
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
2D Filters
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Game
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Message
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Motion
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Parent
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Property
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Random
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Scene
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Shape Action
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Sound
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
State
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
|
Visibility
|
Game Engine (Logic)
|
Owner(s)
|
|
Member(s)
|
|
|
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