The Message actuator allows the user to send data across a scene, and between scenes themselves.
See Actuator Common Options for common options.
- Object to broadcast to. Leave blank if broadcast to all (or sending to another scene).
- Subject of message. Useful if sending certain types of message, such as "end-game", to a message sensor listening for "end game"->AND->Quit Game actuator
- Body of message sent (only read by Python*).
- User specified text in body.
- User specified property.
- Usage Notes
You can use the Message Actuator to send data, such as scores to other objects, or even across scenes! (alternatively use bge.logic.globalDict).