|2.6 Work in Progress|
|Please don't edit 2.6 manual "Material" pages until further notice. (sculptorjim, 01/01/2013)|
The following setting depends on how you set the Ambient Light.
Material Ambient Effect
Each object’s material setting (diffuse shader) has an Ambient slider that lets you choose how much ambient light that object receives.
In Blender 2.5 this is set to 1.0 by default. You should set this slider depending on the amount of ambient light you think the object will receive. Something deep in the cave will not get any ambient light, whereas something close to the entrance will get more. Note that you can animate this effect, to change it as the object comes out of the shadows and into the light.
Settings for Ambient Occlusion and Environment Lighting can be found in the World menu, with parameters affecting both these lighting components found in the World Gather menu.