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2.6 Manual Review
Please feel free to help improve our manual pages. Please review the Writer's Guide before contributing.
User Manual

World and Ambient Effects

World
Introduction
World Background

Ambient Effects
Mist
Stars

Motion Tracking

Introduction
Motion Tracking

Game Engine

Introduction
Introduction to the Game Engine
Game Logic Screen Layout

Logic
Logic Properties and States
The Logic Editor

Sensors
Introduction to Sensors
Sensor Editing
Common Options
-Actuator Sensor
-Always Sensor
-Collision Sensor
-Delay Sensor
-Joystick Sensor
-Keyboard Sensor
-Message Sensor
-Mouse Sensor
-Near Sensor
-Property Sensor
-Radar Sensor
-Random Sensor
-Ray Sensor
-Touch Sensor

Controllers
Introduction
Controller Editing
-AND Controller
-OR Controller
-NAND Controller
-NOR Controller
-XOR Controller
-XNOR Controller
-Expression Controller
-Python Controller

Actuators (cont)
Introduction
Actuator Editing
Common Options
-2D Filters Actuator
-Action Actuator
-Camera Actuator
-Constraint Actuator
-Edit Object Actuator
-Game Actuator
-Message Actuator
-Motion Actuator
Actuators (cont'd)
-Parent Actuator
-Property Actuator
-Random Actuator
-Scene Actuator
-Sound Actuator
-State Actuator
-Steering Actuator
-Visibility Actuator

Game Properties
Introduction
Property Editing

Game States
Introduction

Camera
Introduction
Camera Editing
Stereo Camera
Dome Camera

World
Introduction

Physics
Introduction
Material Physics
Static Object
No Collision Object
Dynamic Object
Rigid Body Object
Soft Body Object
Occluder Object
Sensor Object

Path Finding
Navigation Mesh Modifier

Game Performance
Introduction
System
Display
Framerate and Profile

Python API
Introduction
Bullet physics
VideoTexture

Deploying
Standalone Player
Licensing of Blender Game

Android Support
Android Game development