From BlenderWiki
Click here to download the tutorial in PDF format. This is useful if you prefer to have a print out of the tutorial, for students etc.
[edit] Introduction to the Game Engine
- The Format of the Tutorial, contains:
- Intended Audience
- What skills will you need to know in advance
- How to start a game project
- Downloading Blender
- The basics of the Blender UI, contains:
- The basics of the Blender UI, and how to quickly use it
- Taking a closer look at the default scene
- Interacting with the 3D scene
- Changing the 3D scene to Perspective mode
- Manipulating objects within the scene
- Selecting other objects within the scene
- Adding and removing objects in the scene
- Fixing newly added 3D objects
- Renaming objects
- Practice, Practice, Practice
- The basics of the Blender Game Engine, contains:
- Setting up the default scene
- A very useful keypress sequence when working with the GE
- Choosing the correct Shading Mode ( or Draw Type ) for the GE
- The Main Game Panel
- Visually controlling the GE - Sensors, Actuators, Controllers
- Setting up a basic Sensor, Controller, Actuator sequence
- Breaking down the events in the GE system
- Moving the cube without using physics
- Controlling the cube via the arrow keys
- Adding in additional keyboard controls
- Some GE house keeping
- Removing logic blocks and connections
- Making the default cube move, using physics
- Making a model physical within the GE
- Moving the physical object within the GE
- Controlling the sphere using the arrow keys
- Adding some obstacles into the level
- Making some of the objects physical
- First part summary
- More complex examples
- Overview of all of the Logic Bricks
- Additional resources
- What's next
If you have any question about this page topics, please leave a message in the discussion page.
Please report any problems editing or creating these pages: Missing images in this page, Broken links in this page. Thanks!
Subpages
- Additional resources
- Basics of the Blender UI
- Basics of the GE
- Conclusions
- Examples
- Adding materials
- Collecting pickups
- Counting collected objects
- Jumping ball
- Making a standalone game
- Restarting the game
- First part summary
- Format of the Tutorial
- Moving the cube using no physics
- Moving the cube using physics
- Sensors, Controllers, Actuators








