From BlenderWiki
Texture Nodes
Image Texture
Use image file as texture.
- Image Datablock
- Image datablock used as image source. Currently not all images supported by Blender can be used by Cycles. In particular generated, packed images or animations are not supported currently.
- Color Space
- Type of data that the image contains, either Color or Non-Color Data. For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map, the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
- Vector input
- Texture coordinate for texture lookup. If this socket is left unconnected, UV coordinates from the active UV render layer will be used.
- Color output
- RGB color from image.
Environment Texture
Use environment map image file as texture. The environment map is expected to be in Latitude/Longitude or 'latlong' format.
- Image Datablock
- Image datablock used as image source. Currently not all images supported by Blender can be used by Cycles. In particular generated, packed images or animations are not supported currently.
- Color Space
- Type of data that the image contains, either Color or Non-Color Data. For most color textures the default of Color should be used, but in case of e.g. a bump or alpha map, the pixel values should be interpreted as Non-Color Data, to avoid doing any unwanted color space conversions.
- Vector input
- Texture coordinate for texture lookup. If this socket is left unconnected, the image will be mapped as environment with the Z axis as up.
- Color output
- RGB color from image.
Sky Texture
Procedural sun-sky texture.
- Sun Direction
- Sun direction vector.
- Turbidity
- Cloudiness of the sky.
- Vector
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Color output
- Texture color output.
Noise Texture
Procedural perlin noise texture, similar to the Clouds texture in Blender Internal.
- Vector input
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Scale input
- Overall texture scale.
- Detail input
- Amount of noise detail.
- Distortion input
- Amount of distortion.
- Color output
- Texture color output.
- Fac output
- Texture intensity output.
Wave Texture
Procedural bands or rings texture with noise distortion.
- Type
- Bands or Rings shaped waves.
- Vector input
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Scale input
- Overall texture scale.
- Detail input
- Amount of noise detail.
- Distortion input
- Amount of distortion.
- Color output
- Texture color output.
- Fac output
- Texture intensity output.
Voronoi Texture
Procedural texture producing Voronoi cells.
- Type
- Intensity or Cells ouput.
- Vector input
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Scale input
- Overall texture scale.
- Color output
- Texture color output.
- Fac output
- Texture intensity output.
Musgrave Texture
Advanced procedural noise texture.
- Type
- Multifractal, Ridged Multifractal, Hybrid Multifractal, fBM, Hetero Terrain.
- Vector input
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Scale input
- Overall texture scale.
- Detail input
- Amount of noise detail.
- Dimension input
- TBD
- Lacunarity input
- TBD
- Offset input
- TBD
- Gain input
- TBD
- Color output
- Texture color output.
- Fac output
- Texture intensity output.
Gradient Texture
A gradient texture.
- Type
- Linear or Spherical gradient.
- Vector input
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Color output
- Texture color output.
- Fac output
- Texture intensity output.
Magic Texture
Psychedelic color texture.
- Depth
- Number of iterations.
- Vector input
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Distortion input
- Amount of distortion.
- Color output
- Texture color output.
- Fac output
- Texture intensity output.
Checker Texture
Checkerboard texture.
- Vector input
- Texture coordinate to sample texture at, defaults to Generated texture coordinates if the socket is left unconnected.
- Color1/2 input
- Color of checkers.
- Scale input
- Overall texture scale.
- Color output
- Texture color output.
- Fac output
- Texture intensity output.