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Installing the Binaries

Blender 2.72 is available both as a binary executable and as source code on the Foundation site ( Currently, to download Blender 2.72, select "Download Blender" from the right hand navigation menu on the homepage .

For the online manual hosted at the wiki, you can generally use the most recent version of Blender located at the Blender Foundation website (although all of the features from the newest release version may not be fully updated). If you are using a published version of this manual it is recommended that you use the Blender version included on the Guide CD-ROM. In the following text, whenever "download" is mentioned, those using the book should instead retrieve Blender from the CD-ROM.

Downloading and installing the binary distribution

Binary distributions are provided for the following operating system families:

Some unofficial distributions may exist for other operating systems, but as they're not supported by the Blender Foundation, you should report any issues you may have with them directly to their maintainers.

Binaries for the Macintosh operating systems are provided for two different hardware architectures (x86 for Intel and AMD processors, and PowerPC), and for the choice between statically linked or dynamically loaded libraries.

The installer will create files and several folders in two locations on your computer: one set of folders is for the Blender program, and the other is a set of folders for your user data. You must have administrator authorization to create these. The folders are:

  • .blender - configuration information (mostly prompts in your native language)
  • blendcache_.B - temporary space for physics simulation information (softbodies, cloth, fluids)
  • scripts - python scripts that extend Blender functionality
  • tmp - temporary output, intermediate renders

Hardware Support

Blender supports 64-bit hardware platforms, removing the 2GB addressable memory limit.

Blender also supports multi-CPU/core chips such as the Intel Core-Duo and AMD X2 chips. A Threads setting is provided in the performance section of the render options to indicate how many cores to use in parallel when rendering. The Auto-detect setting will utilize all the cores available on your system, while the Fixed setting allows the user to manually specify the number of cores to be used when rendering.

Blender supports a wide variety of pen-based tablets on all major operating systems, in particular OS X, Windows XP, and Linux OSes.

Information on how to make render times shorter can be found in the Render section of the manual.

Developers platforms

This is the list of systems in use and supported by active Blender developers:

Name OS CPU Graphics card
Andrea Weikert Windows 7 Intel Core i7 Nvidia GeForce GTX 660 Ti
Andrea Weikert Linux 32 AMD Athlon 64 X2 Nvidia Quadro FX1500
Antony Riakiotakis Ubuntu 14.04 Intel Core i5 NVidia Geforce GT 540M
Antony Riakiotakis Windows 7 64 Intel Core i5 NVidia Geforce GT 540M
Bastien Montagne Debian Testing 64 Intel Core i7 Q4700m NVidia Geforce GTX 850M
Brecht van Lommel OS X 10.9 Intel Core 2 Duo NVidia GeForce 960M GT
Campbell Barton Linux 64 AMD-FX 6-Core Nvidia GeForce GTS 450
Daniel Genrich Windows Vista 64 Intel Core 2 Duo NVidia GeForce 8500 GT
Diego Borghetti Linux 64 Intel Core i5 Nvidia GeForce GTX 480
Diego Borghetti Linux 64 Intel Core i7 Nvidia GeForce GTX 460M
Howard Trickey Ubuntu 12.04 64 Intel Xeon E5-1650 NVidia Quadro 600
Howard Trickey Windows 7 64 Intel Core i7 NVidia GeForce GTX 460
Howard Trickey OSX 10.9.5 Intel Core i7 Intel Iris Pro
InĂªs Almeida Slackware current 64bit Intel Core i7-Q740 @ 1.73GHz Nvidia GeForce GT 330M
Jens Verwiebe OSX 10.6/7/8/9/10 Intel Xeon 6-core@ 3.33 ATI 5870/7970
Jeroen Bakker Latest Ubuntu 64bit Dell m4300 Intel Core 2 Duo 2.0Ghz Nvidia Quadro FX360M
Joshua Leung Windows 8.1.1 64 Intel Core i7-4700MQ Nvidia GeForce GT 740M
Julian Eisel Linux 64 AMD Phenom II X4 Nvidia GeForce GTX 570
Julian Eisel Linux 64 Intel Core i7 Nvidia GeForce GT 645M
Ken Hughes Linux 32 Intel Core Duo Nvidia GeForce GO 7500
Ken Hughes Linux 64 AMD Athlon 64 X2 Nvidia GeForce 6600
Kent Mein Linux 64 Intel Core Duo Nvidia Quadro FX 1400
Kent Mein SunOS 5.8 Sun Blade 150 ATI PGX
Matt Ebb OSX 10.5 Dual Core Intel MBP nVidia 8600M
Michael Fox Linux 32 Celeron Nvidia GeForce 6200
Mike Erwin OSX 10.9 MacBook Pro i7 nVidia GT 650M
Mike Erwin Windows 7 AMD FX 8120 AMD Radeon HD 6970
Mike Erwin Windows 8.1 AMD A8 4555M AMD Radeon HD 7600G
Nathan Letwory Windows 7 Ultimate 64 AMD Turion X2 Mobile RM-74 ATI HD 4650
Nathan Letwory Windows 7 Ultimate 64 AMD Athlon II X4 620 2x HIS ATI HD 5550 /w four monitors
Nicholas Bishop Fedora 18 64bit Intel Core i7 @ 2.93GHz AMD Radeon HD 6950 (Gallium drivers, currently at OpenGL 2.1)
Nicholas Bishop Ubuntu 12.10 64bit Intel Core i5 ATI Mobility Radeon 5650 (Gallium drivers)
Sergej Reich Arch Linux 64bit Intel Core2 Quad @ 2.83GHz Nvidia GeForce GTX 285
Sergej Reich Arch Linux 64bit Intel Core i3 @ 2.10GHz Intel Sandybridge Mobile
Sergey Sharybin Debian Wheezy 64bit Intel Core i7 920 2.6Ghz Nvidia GeForce GTX 560Ti + GeForce GT 620
Sergey Sharybin Debian Wheezy 64bit Intel Core i5 2.4GHz Intel Sandy Bridge + Nvidia GT 520M
Thomas Dinges Ubuntu Linux 14.04 Intel Core i5 Intel HD 2500
Thomas Dinges Windows 7 x64 Intel Core i7 NVidia GeForce 540M + Intel HD 3000
Thomas Dinges OSX 10.9 Intel Core i7 Intel Iris Pro
Timothy Baldridge SGI Irix 6.5 (mipspro) 8 x R16000 (headless)
Timothy Baldridge SGI Irix 6.5 (mipspro) 2 x R10000
Tamito Kajiyama Windows 7 64bit Intel Core i7 2620M Nvidia Quadro 1000M
Ton Roosendaal OSX 10.7 iMac Intel Core i7 AMD Radeon HD 6970M
Ton Roosendaal OSX 10.8 MacBook Pro i7 "Retina" NVidia GT 650M + Intel HD 4000

Compiling the Source

There are presently four build systems for making a binary for the different supported operating systems. Consult the Building Blender web page for more information about compiling a custom installation binary for your machine.