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Blender 4.1: Corrective Releases

Blender 4.1.1

Released on April 16th 2024, Blender 4.1.1 features 58 bug fixes:

  • Active curve vertex/spline not visualizing properly #119907
  • Anim properties are not highlighted in tree view #120278
  • Anim: fix animation paths when renaming bone collections e2d2281b1f
  • Anim/Drivers on Bone Collections created in 4.0 break in 4.1 #120447
  • Area lamp artifacts in Cycles with light trees #120119
  • Attach to root panel if new parent is null #120367
  • Baking simulation only bakes a single frame 158b2fc28b
  • Cage face normals overlay always draws original normals #120154
  • Crash reading large jpeg #120113
  • Crash rendering in sculpt mode with multires active #119969
  • Crash rendering when using OptiX and Grease Pencil on recent drivers #120007
  • Crash selecting in mask editor #119936
  • Crash when baking during animation #119958
  • Crash with single point NURBS curve #117709
  • Custom group node remains undefined after registering node type #120084
  • Cycles NEE not excluding self intersection #119813
  • Cycles render issue with light tree and light linking #119692
  • Cycles: Properly default to Metal-RT off unless GPU is a M3 or newer #120126 #120006
  • Duplicate auto smooth modifier added by versioning in one case #120030
  • Enabling "Distribute memory between devices" for Cycles results in error #119959
  • Escape property name when keying 9b750f42b8
  • File Output node always has inputs of type Color #120199
  • File Output node has wrong BW output #120175
  • File rename fails on Mac with certain filesystems #119966
  • Fix buffer overflow from passing undersized buffers to BLI_path_abs 50aa9357ef
  • Fix buffer overflow with BLI_str_format_uint64_grouped 776327832d
  • Fix error copying a grease pencil strokes fill opacity a3817e9f88
  • Fix sizeof(sizeof(...)) passed to BLI_path_slash_ensure 21031af49c
  • Flip node produces artifacts #119973
  • Geometry Nodes: Avoid repeated node tools lookup when empty #120494
  • glTF Exporter: Crash exporting instanced collection when lamp option is enabled e08c38b025
  • Invert Visible doesn't invert Face Sets properly #120144
  • Keying Set export fails in python #120470
  • Many Outliner operators crash running without a region #112618
  • Mask property keyframes missing when reload the file #119925
  • Memory leak in volume grid handling #120402
  • NLA stack decomposition doesn't work with bones #119946
  • Object transform ignored for shrinkwrap and flat shading #119992
  • Over-allocation in multires sculpt undo nodes #120187
  • Performance regression when adding output attribute #119938
  • Persistent state not set when disabling add-ons #119664
  • Remove cyclic dependency of pbvh type when building bmesh pbvh #120400
  • Remove from Vertex Group operator broken #120309
  • Remove links to and from unsupported socket types #119554
  • Sculpt paint crash after converting active color attribute 2ece208f2e
  • Sculpting is slow with modifier with driver #120200
  • Set Object runtime matrices to identity when loading 4.2 files d66b42e382
  • Texture paint sampling broken with modifiers #117338
  • UI List search broken when class names >32 chars #114667
  • Undoing a rename while in edit mode crashes Blender #120058
  • Unhandled empty Optional in 'bounds_min_max()' f15314464c
  • Unkeyable custom properties receive keyframes #119909
  • USD animated primvar import ad193c6135
  • USD Cache file operators now recognize USD as well as Alembic #99114
  • UV Sync-select selects faces instead of just edges #117320
  • Video output artifacts due to threaded YUV conversion #120077
  • VSE crash rendering a scene strip with missing Editing data #120417
  • Wrong node selection after duplicating node #120087