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= Cycles Volumetrics = '''Based on the original patch by storm, with cleanup and improvements by Stuart Broadfoot and myself.''' The Code is in this branch: https://svn.blender.org/svnroot/bf-blender/branches/soc-2013-dingto/ Example renders: http://blender.dingto.org/volume/ == Getting started == * Start Blender, switch to Cycles and enable "Volumetrics" in the Render Tab. * Basic shader setup: "Transparent" BSDF for the Surface output, and an "Isotropic Volume" node for the Volume output. * Works for Objects and the World. * To toggle between Homogenous and Inhomogenous, there is a "Homogenous" checkbox in the Material/World "Volume" panels. == [[User:DingTo/Volume/Resources|Papers and resources]] == == [[User:DingTo/Volume/Cleanup|Code cleanup]] == == [[User:DingTo/Volume/ToDo|ToDo and Bugs]] ==
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