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Week 6

What I did this week

  • I spend some time on the Motion Multiplier feature beginning of the week, but did not made much progress. See my questions below.
  • I started with the Subsurface Scattering Render Passes and commited that to my branch. UI/DNA/RNA is there and some basic Cycles integration is there as well. The Subsurface Color Pass already works, need more time to finish Direct and Indirect Pass still. See my questions there, I hope Stuart or Brecht can give me some headsup. (r58587)
  • In Trunk Cycles, I found a problem with the CMJ sampler, where the fx/fy value were overridden, there was an else branch missing for the Sobol case. (r58550)
  • I helped Campbell to get the Blender 2.68a update release out (Download page, Windows builds...)

Next week

  • Continue on Motion Multiplier and SSS render passes.
  • Maybe Brecht has some time to review my code, so I can merge some of my changes to trunk already.

Questions

  • Still unsure about the Motion Multiplier feature, I asked Stuart for some help but he wasn't sure what the best method would be to pass the modified per object shuttertime value to ray->time.
  • See my questions in my SSS commit. I think it should be integrated more like the AO render pass, as I don't think we handle SSS as a separate ray type?!