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Week 12

What I did this week

  • Optimize Volume Equi-Angular Sampling with Binary search. The patch was on my hard drive for quite some time, Lukas and I worked on it a few weeks ago. There was a remaining issue, which prevented me from committing this so far (different render result), but now I finally solved it. (771d2f7a2425)
  • Save some memory in BVH building code, pretty insignificant though. (2c331302773b)

Apart from that I worked a bit on Windows platform maintenance.

  • Remove old MSVC 2008 code from Blender (Build system s coming up next). (e3ed13cbd470)
  • Bug tracker maintenance (check on reports, bisected one Cycles issue, close invalid/fixed ones...)

Next week

I wanted to merge the volume results to master this week, but I want do to more tests, some scenes are faster, some are slower. I still need to investigate this. It would be helpful to get some Volume Test files for this, the scenes here with the default cube start to get boring. :D

Questions

None.