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Week 10

What I did this week

  • I could optimize the Shader ID, and squash that float into another texture. This way we save 1 float per triangle. (5738900060e7)
  • Bug tracker maintenance (check on reports, bisected one Cycles issue, close invalid/fixed ones...)

Next week

I'd like to finish the Background optimization and work on other optimizations and features.

Questions

None.