Blender contributors are organized into Modules. New contributors to the Blender project can find the right point of contact for design or code review here.
Modules consist of owners and members. Read more about their roles.
A module always maps to some components inside of Blender as the software. The Blender project as a whole also includes a number of other free and open source projects, such as websites, pipeline tools, documentation, infrastructure, ... These are organized differently.
Blender Foundation Chairman: Ton Roosendaal
Product Management: Ton Roosendaal (stand-in)
Development Coordinators: Dalai Felinto, Thomas Dinges
Admins: Bastien Montagne, Brecht Van Lommel, Campbell Barton, Dalai Felinto, Sergey Sharybin
The admins take decisions when no consensus can be reached among contributors or module owners. The admins confirm appointment of new module owners. Currently, the admins approve general technical and product decisions for the roadmap. In the near future, the Blender Institute will be hiring a dedicated Lead Architect and Lead Product Designer in these roles.
List of modules
Information about the module, names of developers involved and links to further module resources can be found on the Phabricator landing pages:
|Animation & Rigging||Graph editor, dopespheet editor, NLA editor, keyframes, drivers, constraints, armatures, and more|
|Core||DNA & RNA, .blend file format, undo system, core kernel code (ID management), Linking/Appending/Overrides of external data, the windowmanager and editors design, and general support libraries|
|Development Management||Feature / code / design review, release, bug tracker, communication, documentation, forum, new contributors / onboarding, infrastructure and more|
|Grease Pencil||Grease pencil drawing, editing, sculpting and all related to 2D animation module in Blender|
|Modeling||Modeling tools such as meshes, modifiers, nurbs, curves, metaballs, transform, UV Editor, OpenSubdiv and more|
|Nodes & Physics||Geometry nodes, function nodes, the node editor, simulations, and the many physics systems: rigid body, cloth, fluid & smoke (Mantaflow), softbody|
|Pipeline, Assets & I/O||Import/export from/to non-native file formats, integration into production pipelines, and asset management|
|Platforms, Builds, Tests & Devices||Platform automated tests, build system, release builds, build 3rd party libraries and more|
|Python & Add-ons||Python API, Add-ons, the console the text editor and more|
|Rendering: EEVEE & Viewport||EEVEE, workbench, overlays, GPU, OpenGL, Vulkan, Multi-View, Virtual Reality and more|
|Rendering: Render & Cycles||Cycles, Render APIs, Freestyle, Baking and Color Management|
|Sculpt, Paint & Texture||Sculpting, vertex and image painting|
|Triaging||Triaging bug reports and first round of pull request review|
|User Interface||User interface, Window Manager, UI drawing, internationalization, tools & operators, Outliner and more|
|VFX & Video||Video sequencer, compositor, motion tracking, Libmv, audio|