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UV Animation

Tutorial: Animate a Mesh with a UVmap using Image Sequences.

K uvis.PNG

Heres some images to download.

K 01.PNGK 02.PNG K 03.PNGK 04.PNG

Save them to a folder called uvis.


UI Setup

This is the default UI.

K uvis 00.PNG

UI:

  • Close Timeline and Outliner screens.

K uvis 01.PNG

3D View:

  • Hide Tools (T).
  • Front view (NUM1).
  • Orthgraphic projection (NUM5).
  • Zoom in a bit (MM scroll up).

K uvis 02.PNG

If you want save these settings as default.

Info: File:

  • Save Startup File.

To get the default settings back.

Info: File:

  • Load Factory Settings.
  • Save Startup File.

Save the file in the folder called uvis as uvis.blend.

Info: Header: File:

  • Save As.


Add a Plane

Delete the Cube Mesh.

3D View:

  • Select the cube with right click (RMB).
  • Delete with delete (DEL).

Add a Plane Mesh.

File: Header: Add:

  • Add a Plane Mesh: Mesh: Plane.

Or from: 3D View:

  • To add an object press (Shift + A).
  • Add a Plane Mesh: Mesh: Plane.

K uvis 04.PNG

Go to top view.

3D View:

  • View top (NUM7).


Texture

First enable Texture Solid, so you can see the texture in solid shading mode.

3D View:

  • Show Properties (N).

3D View: Properties: Display:

  • Enable [X] Texture Solid.

3D View:

  • Hide Properties (N).

K uvis 03.PNG

Add a UV Map.

Properties: Object Data: UV Maps:

  • Press the [+] button.

K uvis 05.PNG

Add a Material.

Properties: Material:

  • Press the [+ New] button.

K uvis 06.PNG

Add a Texture.

Properties: Textures:

  • Press the [+ New] button.

Set Type to Image or Movie.

Properties: Textures:

  • Type: Image or Movie.

K uvis 07.PNG

Open Image k_00.PNG.

Properties: Textures: Image:

  • Press [Open] then select k_01.PNG from the uvis folder.

Change to an Image Sequence.

Properties: Textures: Image:

  • Source: Image Sequence.


Set the mapping to UV and select UVMap.

Properties: Textures: Mapping:

  • Coordinates: UV.
  • Map: UVMap.

K uvis 07.PNG