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Week 7

What's been done

  • I finally found out why the mesh faces were missing. It turns out that there was a special draw routine for smoke which draws faces transparently. For liquids this obviously does not make much sense, so I'm catching this case with a liquid flag. (rBba0825d40754)
  • I started working on the UI. Basically, it's all about distinguishing between fluid types (e.g. smoke, fire, liquid) and corresponding flow behaviour (e.g. inflow, outflow, static). (rB07d241fbe24b, rBce69ec37cf54)

Next up

  • More UI customizations (switch viewport preview / geometry would be nice)
  • Work more on hooking up UI elements
  • Starting adding some sanity checks.

Questions

  • No