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Ideas (GSoC 2016 - Blender Mantaflow Integration)

Ideas for my GSoC 2016 proposal. They are based on previous integration steps of Mantaflow into Blender.

Fluids

  • Use the existing Mantaflow API to perform fluid simulations
    • Replace code from Elbeem and check how much of it is still needed
    • Particle Systems
  • Clean up Blender terminology (currently using "Fluid" and "Liquid" synonymously)

Other

  • Add 2D solver functionality
    • Calculation and solver setup can be handled with Mantaflow
    • Blender UI could show 2D slices of simulation (similar to Mantaflow GUI)
  • Start Mantaflow from within Blender (maybe instead of creating 2D viewer in Blender)
  • Import Mantaflow files into Blender
    • Exporting already works, importing could set up all variable values and create a new solver object