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Note: This is an archived version of the Blender Developer Wiki. The current and active wiki is available on wiki.blender.org.

Usage

No usage docs for now. You can refer to my [final report] on the project (in French). Section 2.3.2 contains a simple typical usage walkthrough with screenshots.

For now, I highly suggest using triangulated meshes. The algorithm will work in quads, but the harmonic function will be smoother with tris. This will be fixed, eventually.

Examples

Bug.png

Kraken.png