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Startup Weekend 3D CPH 2012

  • When: 2012? (Friday afternoon to Sunday evening)
  • Where: Nokia CPH Campus?

Presentations before main event

Blender and Unity for Product Visualization

  • Modeling for real-time graphics with Blender
    • Polygon modeling from reference photos
    • Basic sculpting
    • Dealing with polygon count restrictions
    • Baking normal maps, etc.
  • Exporting to Unity and deploying on a website

Blender and Unity for Software Developers

  • Scripting Blender with python
    • Generate procedural content from python scripts
    • Quickly add your own features to Blender
    • Add extra info (tagging) for later import in Unity AssetPostprocessor.
  • Creating interaction in Unity with C# and .NET (mono)

Blender and Unity for User Interface Designers?

Other Ideas for Presentations

New and shiny stuff

  • Blender Cycles: New render engine with GPU support and realtime feedback
  • Unity Substances: cool procedural dynamic textures.

Blender

  • Using rigify (auto-rig) to quickly rig and animate characters for games
    • Rigging, skinning and animating a character with rigify
    • Possible character to use: Game Sintel, pjoe's Captain
    • Exporting character and animation to Unity
  • Make game assets with sculpting and baking (normal maps, ao, etc)
    • Modeling, sculpting and texturing a simple game asset
    • Possible asset: rock, barrel, bench
    • Bake maps (normals, ao, etc.), export into Unity


Unity

  • Importing assets from blender (skinned meshes, setting up mats/textures)

Development environments

  • Compiling Blender
  • Unity coding/scripting