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pjoe

  • Pronounced píjiǔ as in 啤酒 (beer)
  • Pelle Johnsen
  • Technical artist / SW developer
  • Copenhagen, Denmark
  • Currently focusing on COLLADA
  • Author of http://3dviewr.com

Tutorials

Experience 3D:

Retrograde

AAA game production using Maya and Unreal Engine 3. Unfortunately production was shut down, when funds ran out.

  • Maya: Character setup (rigging, skinning, scripting)
  • In-game: Rag-dolls, VFX, lighting, post effects (color grading, DoF, MB)

Hungry Hamsters

Pilot for animated tv series

  • Maya: Character setup (rigging, skinning, scripting)

Having a brother

Graduation short by Esben Toft Jacobsen (The Danish Film School)

  • Maya: UV's, rigging, skinning, lighting, rendering (damned fur)

Experience Software Development:

  • 3dviewr.com: Java, COLLADA, OpenGL
  • Contractor: Qt 4.7 with QML for embedded Linux device (C++, JavaScript)
  • Mozilla Corporation: Firefox embedding api (C++)
  • Nokia Mobile Phones: Series 40 UI architecture (C)
  • Various minor projects: Python, J2ME, C#
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