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[edit] Raytrace optimization

This SoC will work on improving the speed and usability of the raytrace data structures inside blender.

[edit] Introduction

   This proposal aims at optimizing blender raytrace.

   Including:
       * Making it faster
       * Support for render instancing
       * Added support for generic objects (LOD can then be implemented)
       * Script to measure performance
       * Removing worst-cases
       * Make it easier to try tweaks and different data structures.

[edit] SoC Plan

It's mainly divided in the following parts

1 - prepare API for instances supports and others + sample implemenntations of data structures

2 - prepare test data for performance. I will need artist feedback on this to give me scenes (i will ask on blender artist, irc and ML)

3 - optimization


[edit] Progress


[edit] Where to get the source or builds?

The source can be fetched from svn