From BlenderWiki
[edit] Raytrace optimization
This SoC will work on improving the speed and usability of the raytrace data structures inside blender.
[edit] Introduction
This proposal aims at optimizing blender raytrace.
Including:
* Making it faster
* Support for render instancing
* Added support for generic objects (LOD can then be implemented)
* Script to measure performance
* Removing worst-cases
* Make it easier to try tweaks and different data structures.
[edit] SoC Plan
It's mainly divided in the following parts
1 - prepare API for instances supports and others + sample implemenntations of data structures
2 - prepare test data for performance. I will need artist feedback on this to give me scenes (i will ask on blender artist, irc and ML)
3 - optimization
[edit] Progress
[edit] Where to get the source or builds?
The source can be fetched from svn







![[]](/skins/blender/open.png)
