This project primarily aims at coding a shrinkwrap modifier. And some other modifiers/tools that can turn shrinkwrapping more interesting.
A shrinkwrap modifier would allow an object to be "shrinked" to match/touch another object shape. The modifier will work based on vertex groups allowing a part of a model to shrink or be projected (with controllable distance) to another object in scene.
Within this project other tools will be developed: plane topology extraction from a 2d image; other tools can be developed as more ideas can show up and based on available time;
Where to get the source or builds?
The source can be fetched from svn
Also, some community users have done a few builds. Most of them available at graphicall builds
Bug on SweepingSphereIntersectsTriangleUV
Some members have also made movies about it: