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Introduction

This project primarily aims at coding a shrinkwrap modifier. And some other modifiers/tools that can turn shrinkwrapping more interesting.

A shrinkwrap modifier would allow an object to be "shrinked" to match/touch another object shape. The modifier will work based on vertex groups allowing a part of a model to shrink or be projected (with controllable distance) to another object in scene.

Within this project other tools will be developed: plane topology extraction from a 2d image; other tools can be developed as more ideas can show up and based on available time;

Where to get the source or builds?

The source can be fetched from svn

Also, some community users have done a few builds. Most of them available at graphicall builds


User Documentation

Shrinkwrap Modifier

Shrinkwrap Constraint

SimpleDeform modifier

Import Plane from Image


Code Documentation

[TODO]


Bug on SweepingSphereIntersectsTriangleUV

Old code
Old code
New code
New code


Screenshots

2 Planes witouth shrinkwrap
2 Planes witouth shrinkwrap
After shrinkwrap
After shrinkwrap
Import a mesh from an image
Import a mesh from an image
Nearest vertex example
Nearest vertex example
Simple Deform
Simple Deform
Sphere cast
Sphere cast
by mfoxdogg
by mfoxdogg
by mfoxdogg
by mfoxdogg


Some members have also made movies about it: