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#    1: Object.frame_current 	./scenes/03.4_chickenrun/03.4b.blend
#    1: Object.modifiers[""].flow_settings.density 	./scenes/02_shaman/02-steam.blend
#    1: Object.modifiers[""].strength 	./scenes/02_shaman/02.e.blend
#    1: SpotLamp.halo_intensity 	./env_cave/cavern_07.02_g.blend
     1: World.mist.depth 	./scenes/07.2_intothecave/07.2c_comp.blend
     1: World.mist.start 	./scenes/07.2_intothecave/07.2c_comp.blend
#    2: BlendTexture.color_ramp.elements[].position 	./env_quest/desert.blend
#    2: Material.emit 	./scenes/05.8_ambushfight/05.8w_title.blend
#    2: Object.animation_data.nla_tracks[""].strips[""].influence 	./scenes/04.2_tornaway/04.2e.blend
#    2: ParticleSettings.normal_factor 	./scenes/05.5_desert/05.5b.blend ./scenes/08.2_thebigfight/effects/08.2a_fire.blend
#    2: SpotLamp.spot_blend 	./scenes/08.4_realization/08.4j_comp.blend
#    3: Scene.sequence_editor.sequences_all[""].threshold 	./scenes/04.2_tornaway/04.2_sequence.blend
#    4: Object.rotation_mode 	./scenes/01_snowbandits/01_layout_01.blend ./scenes/01_snowbandits/01_layout_02.blend ./scenes/01_snowbandits/01_layout_03.blend
#    5: Material.use_textures 	./chars/dragon_adult.blend
#    6: ParticleSettings.object_aligned_factor 	./scenes/08.2_thebigfight/effects/08.2a_fire.blend ./scenes/08.2_thebigfight/effects/08.2k_fire.blend
#    6: Scene.sequence_editor.sequences_all[""].effect_fader 	./scenes/04.2_tornaway/04.2_sequence.blend
#    6: Scene.sequence_editor.sequences_all[""].rotation_start 	./scenes/04.2_tornaway/04.2_sequence.blend
#    6: SpotLamp.color 	./scenes/08.5_cavecrumbles/08.5h_comp.blend ./scenes/08.5_cavecrumbles/08.5i_comp.blend
#   10: Object.field.strength 	./scenes/03.1_alley/03.1c_comp.blend ./scenes/03.1_alley/03.1e_comp.blend ./scenes/03.1_alley/03.1h_comp.blend ./scenes/04.1_ziggurat/04.1b.blend ./scenes/04.1_ziggurat/04.1c.blend ./scenes/04.1_ziggurat/04.1f.blend ./scenes/04.1_ziggurat/ziggurat_layout.blend ./scenes/05.8_ambushfight/05.8b.blend ./scenes/08.2_thebigfight/08.2u-zg.blend
#   13: Object.animation_data.nla_tracks[""].strips[""].strip_time 	./scenes/04.1_ziggurat/04.1a.blend ./scenes/04.1_ziggurat/04.1c.blend ./scenes/04.1_ziggurat/04.1e.blend ./scenes/04.2_tornaway/04.2a.blend ./scenes/04.2_tornaway/04.2e.blend ./scenes/04.2_tornaway/04.2g.blend ./scenes/05.2_bamboo/05.2.blend
#   14: Camera.clip_start 	./scenes/05.8_ambushfight/05.8l.blend ./scenes/06_shaman_b/06.a.blend ./scenes/06_shaman_b/06.b.blend ./scenes/06_shaman_b/06.c.blend ./scenes/06_shaman_b/06.d.blend ./scenes/06_shaman_b/06.e.blend ./scenes/06_shaman_b/06.f.blend ./scenes/06_shaman_b/06.g.blend ./scenes/06_shaman_b/06.h.blend ./scenes/06_shaman_b/06.i.blend ./scenes/06_shaman_b/06.j.blend ./scenes/06_shaman_b/06.k.blend ./scenes/06_shaman_b/06_layout02.blend ./scenes/08.4_realization/08.4i_alt.blend
#   16: SunLamp.energy 	./scenes/04.1_ziggurat/04.1c_comp.blend ./scenes/04.1_ziggurat/04.1d_comp.blend ./scenes/04.1_ziggurat/04.1e_comp.blend ./scenes/04.1_ziggurat/04.1f_comp.blend ./scenes/04.2_tornaway/04.2a_comp.blend ./scenes/04.2_tornaway/04.2b_comp.blend ./scenes/04.2_tornaway/04.2c_comp.blend ./scenes/04.2_tornaway/04.2d_comp.blend ./scenes/04.2_tornaway/04.2f_comp.blend ./scenes/04.2_tornaway/04.2g_comp.blend ./scenes/04.2_tornaway/04.2n_comp.blend ./scenes/04.2_tornaway/04.2o_comp.blend ./scenes/04.2_tornaway/04.2p_comp.blend ./scenes/04.2_tornaway/04.2q_comp.blend
#   17: Material.alpha 	./scenes/01_snowbandits/01_layout_01.blend ./scenes/05.8_ambushfight/05.8_layout.blend ./scenes/05.8_ambushfight/05.8e.blend ./scenes/05.8_ambushfight/05.8g.blend ./scenes/05.8_ambushfight/05.8h.blend ./scenes/08.2_thebigfight/08.2_layout_01.blend ./scenes/08.4_realization/08.4-blood.blend ./scenes/08.4_realization/08.4_layout_01.blend ./scenes/08.4_realization/08.4_layout_02.blend ./scenes/08.4_realization/08.4a.blend ./scenes/08.4_realization/08.4d.blend ./scenes/08.4_realization/08.4f.blend ./scenes/08.4_realization/08.4g.blend ./scenes/08.4_realization/08.4h.blend ./scenes/08.4_realization/8.4_layout_01.blend
#   18: Camera.dof_distance 	./scenes/03.3_sleeping/03.3aa.blend ./scenes/03.4_chickenrun/03.4b.blend ./scenes/03.4_chickenrun/03.4h.blend ./scenes/08.1_dragonslair/08.1_01.blend ./scenes/08.1_dragonslair/08.1b.blend ./scenes/08.1_dragonslair/08.1c.blend ./scenes/08.1_dragonslair/08.1d.blend ./scenes/08.1_dragonslair/08.1j.blend
    18: Material.texture_slots[].size 	./scenes/04.2_tornaway/04.2a_comp.blend ./scenes/04.2_tornaway/04.2c_comp.blend ./scenes/04.2_tornaway/04.2e_comp.blend ./scenes/04.2_tornaway/04.2g_comp.blend
#   24: AreaLamp.power 	./scenes/02_shaman/02.b_comp.blend ./scenes/02_shaman/02.d_comp.blend ./scenes/02_shaman/02.f_comp.blend ./scenes/02_shaman/02.g_comp.blend ./scenes/02_shaman/02.h_comp.blend ./scenes/02_shaman/02.j_comp.blend ./scenes/02_shaman/02.k_comp.blend ./scenes/06_shaman_b/06.a_comp.blend ./scenes/06_shaman_b/06.b_comp.blend ./scenes/06_shaman_b/06.c_comp.blend ./scenes/06_shaman_b/06.d_comp.blend ./scenes/06_shaman_b/06.e_comp.blend ./scenes/06_shaman_b/06.e_comp_4kframe.blend ./scenes/06_shaman_b/06.f_comp.blend ./scenes/06_shaman_b/06.g_comp.blend ./scenes/06_shaman_b/06.h_comp.blend ./scenes/06_shaman_b/06.j_comp.blend ./scenes/06_shaman_b/06.k_comp.blend
#   24: PointLamp.power 	./scenes/02_shaman/02.a_comp.blend ./scenes/02_shaman/02.b_comp.blend ./scenes/02_shaman/02.c_comp.blend ./scenes/02_shaman/02.e_comp.blend ./scenes/02_shaman/02.f_comp.blend ./scenes/02_shaman/02.g_comp.blend ./scenes/02_shaman/02.h_comp.blend ./scenes/02_shaman/02.j_comp.blend ./scenes/03.4_chickenrun/03.4l_comp.blend ./scenes/06_shaman_b/06.b_comp.blend ./scenes/06_shaman_b/06.d_comp.blend ./scenes/06_shaman_b/06.h_comp.blend ./scenes/06_shaman_b/06.i_comp.blend ./scenes/06_shaman_b/06.j_comp.blend ./scenes/08.2_thebigfight/08.2a_comp.blend ./scenes/08.2_thebigfight/08.2j_comp.blend ./scenes/08.2_thebigfight/08.2k_comp.blend
#   26: Scene.sequence_editor.sequences_all[""].volume 	./scenes/04.2_tornaway/04.2_sequence.blend
#   27: Material.texture_slots[].offset 	./env_cave/cavern_07.02_g.blend ./scenes/03.1_alley/03.1aa_comp.blend ./scenes/03.3_sleeping/03.3aa.blend ./scenes/04.2_tornaway/04.2a_comp.blend ./scenes/04.2_tornaway/04.2c_comp.blend ./scenes/04.2_tornaway/04.2e_comp.blend ./scenes/04.2_tornaway/04.2g_comp.blend
#   45: Scene.sequence_editor.sequences_all[""].translate_start_x 	./scenes/04.2_tornaway/04.2_sequence.blend
#   51: Object.modifiers[""].render 	./env_cave/cavern.blend ./env_cave/cavern_07.02_g.blend ./env_cave/cavern_8.5.blend ./env_cave/rocks.blend ./props_cave/nests.blend ./props_cave/rocks.blend ./scenes/08.2_thebigfight/08.2_layout_01.blend ./scenes/08.2_thebigfight/08.2b_comp.blend ./scenes/08.2_thebigfight/08.2i_comp.blend ./scenes/08.2_thebigfight/08.2r.blend ./scenes/08.2_thebigfight/08.2zf.blend
#   57: Scene.sequence_editor.sequences_all[""].translate_start_y 	./scenes/04.2_tornaway/04.2_sequence.blend
#   69: Object.constraints[""].influence 	...lots...
#   69: Scene.sequence_editor.sequences_all[""].scale_start_y 	./scenes/04.2_tornaway/04.2_sequence.blend
#   85: Scene.sequence_editor.sequences_all[""].scale_start_x 	./scenes/04.2_tornaway/04.2_sequence.blend
#  118: SpotLamp.power 	...lots...
#  188: Object.pose.bones[""].constraints[""].influence 	...lots...
#  189: Object.delta_location 	./env_snow/shamanhut.blend ./props_snow/shamanhut.blend
#  195: Object.pose.bones[""].rotation_mode 	...lots...
#  215: Camera.lens 	...lots...
#  260: Object.restrict_render 	./scenes/03.4_chickenrun/03.4a.blend ./scenes/08.2_thebigfight/08.2ze.blend ./scenes/08.2_thebigfight/08.2zf.blend
# 2934: Object.pose.bones[""].rotation_euler[] 	...lots...
# 5468: Object.rotation_quaternion 	...lots...
# 5667: Camera.[""] 	...lots...
# 7821: Object.[""] 	...lots...
#10476: Object.pose.bones[""].scale[] 	...lots...
#12525: Object.rotation_euler 	...lots...
#14214: Object.scale 	...lots...
#19014: Object.location 	...lots...
#31035: Object.pose.bones[""].rotation_euler 	...lots...
#60873: Object.pose.bones[""][""] 	...lots...
#66511: Object.pose.bones[""].scale 	...lots...
#86992: Object.pose.bones[""].location 	...lots...
#91657: Object.pose.bones[""].rotation_quaternion 	...lots...