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General Self Prep

  • Be on-line and talking 30min before show.
  • If anyone is no show by time of interview cancel show.
  • Make 110% sure to communicate with guest before hand about guest prep.

General Guest Prep

  • Make sure they know to record themselves BEFORE the show.
    Please check!
    1)You can record during a skype call
    2)The quality of the recording, mic etc is OK, it shouldn't be hard to understand. At worst should sound like reasonable quality phone call.
  • Make sure they know not to speak of possible non-disclosure stuff BEFORE the show.
  • Ask that if they introduce advanced topics/projects/code-names etc, they give some intro for new blender users.
  • Note, try not to give very long answer to single Q's so we have time for different Q's, of course for very interesting topics - we're relaxed a bit too ;)
  • disable skype volume crap
  • Dont spell out URL's - Mail us the show notes instead

General Self Prep

  • get some time to telk before bring guest on.
  • take phone off hook

Podcast (19): Interview with the Mango Team

General questions (start)

  • What was the most interesting things you guys did on the project until now?
  • For first ones: Your impression of the Open Movie concept.

Andy Goralczyk & Kjartan Tysdal

  • What were the main challenges?
    • Live Action
    • Footage
    • Software / Cycles roadblocks
  • What is the most fun scene to work on?
  • Affect of Tiles compositor and Cycles on your work.
  • Can you tell us a bit about the renderfarm?

Sebastian König & Roman Volodin

  • Can you tell us a bit about the workflow for cleaning up footage?
  • Blenders VFX tools are quite new, but they already evolved a lot. Pros/Cons of the current tools?
  • How is it to work on a real production?
  • Sebastian: Before Mango you did a lot of tests with Motion Tracking, how is it to work on a more uncontrolled environment. (Not small tests but real productions)

Rob Tuytel, Kjartan Tysdal & Ian Hubert

  • What was the most difficult thing to model? Big complexety, like the city.
  • How did you feel about modeling from references?
  • Motion Graphics. How does it work out, tools fine or need improvement?
  • How did B-Mesh affected the workflow.

Jeremy Davidson

  • How does it feel to be the only animator on the project?
  • How is it to rig and animate robots?
  • Is animating different for a vfx film, compared to a full CG animation?
  • Do you like not to do Lip sync?

General questions (end)

  • Only 1 month left: What are your plans for that, any goals you want to achieve still?
  • Anything you would like to say / add?

Podcast (17): Exciting times

  • Campbell: Arrival in Amsterdam , Project Mango, Filming week
  • Thomas: FMX conference
  • Blender: B-Mesh and 2.63(a)
  • Mango Shoot
    • Days Shoot
    • Gun Falling apart
    • Ton Hugging
    • What its like on the set
    • getting stuff off the camera
  • Rough Edit - Release???
  • Open Movies with non English speaking actors
  • Feature length
  • Questions for Campbell:

1) How many days have you shot and how many people where on set?

2) Did you play a role in the film itself? What did you do apart from being an actor?

3) What were the biggest issues on set?

4) Is there anything special you would like to mention?

5) Interviewing the team, maybe doing a podcast with a team member each week?

Podcast (16): Interview with Ben Dansie

  • Involvement in the Sintel project
  • Fan of the podcast, what you like about it, what could be improved?
  • Current projects?
  • Sintel lite
  • Tell us about
    • 3D Scanning
    • Double Happy

Podcast (15)

BMesh Merge

Hooray! - Thanks to all involved

GSOC is starting up again

  • forum wishlist...

Cycles News

  • Ambient Occlusion (world lighting method)
  • Mask Layer
  • OpenCL fixes

Do we have a bad Render API?

Universities and OSS

  • How to manage this - its a big topic - why?
    • cant compare students performance on different projects. (hard to grade).
    • student quality work isn't always acceptable.
    • helping students often takes time away from existing devs.

Podcast (14), Interview with Sergey

Questions

(20:19:13) wafa: i want to leve a question to Sergey: Since blender can very nicly import video in webm maybe it may export to webm? It is in my opinion very nice codec. (maybe ask him before podcast)


  • General
    • how did you get involved with blender - your not an artist?
    • what did you do before getting into blender (other jobs / dev)?
    • how do you like fixing bugs / tracker work / working for floss / working with me & brecht ;))).
    • your still a student? but working for BI, whats the deal?
  • Camera Tracking
    • Can you give our listeners some of the backstory of how libmv + blender came about?
    • Are you surprised by the uses camera tracking has been put to since adding into blender?
    • Whats the relationship between libmv/google/blender?
    • Whats on the horizon for camera tracking (libmv or your own work)?
  • Mango!!! - Whats your role on mango.
    • Are there any mango targets you intend to work on?
    • How have you liked it so far (team, artists etc) - living in amsterdam too.
    • Are you _into_ the whole `Making a Movie` thing - or are you just happy to work on the source.
  • anything else you like to say?

Podcast (13), possible topics

  • Long threads on the mailing lists
    • Drop OpenCollada
    • Improve the Blender User Interface
  • Cycles News (Multi GPU Rendering, World Importance Sampling, Checker Texture)
  • Other news in Trunk
    • Object tracking
    • Remesh Modifier

Podcast (12), possible topics

  • What are your aspirations in 3D, do you want in a specific industry, projects - or have you already `made it`
  • Do you see yourself more as an artist or a trainer.
  • How do you find the `CG` industry? - contract jobs, deadlines etc.
  • How do you find being self taught? (or not?) - whats your background with artwork.

Tutorials

  • whats your workflow for making tutorials
  • does making tutorials feel like `work`!
  • does blender changing make your tutorials get bit-rot?. do you ever think to update them?

CG Cookie

Overview of CG cookie

  • Tell us about how CG cookie started
  • Tell us about CG cookie + blenderartist merge.
  • Money side - hows this all work?


Blender General

  • Do you like the way blender is made (features in branches to test, eventually get into trunk)
  • Is there anything spesific youd like to mention about pros/cons of working with blender?

Podcast (11), possible topics

  • Upcoming 2.61 release with Cycles, Motion Tracker, Ocean Sim and Dynamic Paint.
  • Project Mango News: Artist Line Up
  • Current Projects: B-Mesh News, new "Tile" compositor branch
  • ...

Podcast (10), possible topics

Notes

  • what cams been up to - mango, bmesh, new addons - annoying crap.

BConf

  • (C) - mango talk (scope creep)
  • (C) - complain about complainers!
  • (C) - 2.60 sucking & stability.

... sure DingTo has lots to say


2.61

  • (T) Cycles, Tomato, Ocean, Dynamic paint

ZanQdo / Sarah

  • Can you exaplain the pipeline you're developing?
  • You're very involved in the community (giving feedback, complaining), how much do you think this helps you on your own projects.
    Or how much time do you loose reading the commit logs :)
  • Do you see technical artist? / TD (since he's been doing some dev).

Graphicall

  • Is Graphicall interested in other apps.
  • Do you notice bumps in bandwidth? thomas-cycles 40,000


Teaching

  • Tell us about your experirnce teaching
  • Average (facepalms) per class - do you have to e blender apologist much?
  • Since you, have become quite advanced, are you able to teach help others become `professional` with blender.

Podcast (09)

Musings By Campbell

  • Listener raised an interesting point after andrews podcast on users expecting to be spoon fed.

http://blog.signalnoise.com/2011/08/16/tutorial-culture-vs-two-goldfish/

  • Last 07 I commented that blender is `getting worse` - started thread,

--- perhaps summarize, http://blenderartists.org/forum/showthread.php?231532-Why-does-Campell-Thinks-Blender-is-getting-worse...

  • Thomas is getting angry - discuss (the ideasman42/jms flame wars, flame-wars/angryness a good thing?)
  • Blender and the ARCH-WAY, some similarities

http://www.h-online.com/open/features/Arch-Linux-It-is-what-you-make-it-1343717.html

  • 123d - apparently not a bad free CAD app...

I was confused by http://a4.mzstatic.com/us/r1000/092/Purple/c8/8e/93/mzl.mqjnmgoa.480x480-75.jpg

Musings By Thomas

  • The Irony of the 3D World award

http://www.blender.org/bf/IMG_0101.JPG

Questions for Nathan Vegdahl

by us

-What have you done after Sintel?

-Rigify: What is it and how does it help artists?

-Will you be in on the next open movie.

-Have you been much involved in animation updates.

-How was siggraph?

community

"Does he find Rigging a slow boring process like everyone else who understands more than just the basic rig?" - Alex Walker

"There was a vdeo, of sped up workday on sintel. Nathan was smiling and looking at the camera. Did he really do that all day?" - KeistasZmogelis

Questions for Andrew Price

by us

- Tell us a bit about yourself, who are you and when did you first got in contact with Blender.

- In a few sentences: What is BlenderGuru?

- What other 3D (if any), software did you use before blender, what did you like about blender?

- You do you stay in touch with `the industry` Do you do any commercial/contract 3D work?

- Do blender `educators` have their own community, mailing lists... interact much?

- Do you get sick of writing tutorials, are there other areas you'd like to move to (within blender or generally).

by the community

by "vitos1k":

- what your next educational project will be about?

- will you be at this years Blender conference?

by "Wasabi_2007"

- Why did you stick to Blender?

- What is your favorite upcoming or existing Blender feature?

by "meta-androcto":

-Which addons do you find most useful?

by "Psy-Fi":

-Will you do any good topology-related tutorials?

by "inken":

-What do you think about blender women?

by "nazg-gul":

- He asks for some Matchmoving Tutorials

- Could you spend some time on feedback / bugreporting?

Blender Development talk

-Game Engine development

-New Blender Monthly Funding [1]

-B-Mesh, what neeeds to be done?

-Who should compile? Is it also interesting for the normal user?

-Scripting in Blender: Opportunities and the bf-extension repo

Questions for Bassam Kurdali

Tube project:

  • Can you give a basic intro to the tube project? (for those who never heard of it)
    • What's you;'re role in the project?
    • How did you begin and long do you already work on it?
    • What have been some of the biggest challanges?
  • Story is often an issue with movies (director/producer/art director etc), how is this worked out in tube?
  • How many people work on it?
  • How is it funded?
  • What were/are the technical challenges you face?
  • What software do you use?
  • Does it (Did it) suck to use 2.5? :D
  • Can you talk a bit about your studio pipeline?
  • How is it different from working on an BF project?
  • Use of Cycles and other unbiased render engines, what will they bring us in the future?

Mancandy:

  • Do you plan to do an update for Mancandy, for example make a Mancandy DVD for 2.5/2.6?
  • How does it feel to see people making cool videos with Mancandy?

Open Movies:

  • What was your experience working on Elephants Dream?

General:

  • How did you get involved with Blender, how many years do you already use it?

Questions for Colin Levy

  • Open Moveies (in general, pros and cons)
  • New work at pixar :)
  • Getting into 3D (as asked on the blog)

Discussion Topics

Blender for new Users

  • Troubles new users face
  • Different in general.
  • Manage expectations.
  • Quirks and glitches.
  • Coming from other software.
  • Format support.
  • Docs/Books/Tutorials -> Changing target
  • Normal People / 3D

Consumer 3D Content Creation

The place for 'Simple 3D Apps' - like 123d or SKup - related topics - can we make blender easier or a mod'd UI... etc

  • `Easy`/`Crippled` applications, what do we think of them?
  • Are `Normal` people really interested in making 3D content anyway.
  • Whats the place for blender, should we try to fill the role of a more easy to master 3D app?

Blender as an SDK

talking about blender as an environment for people to work on their own projects, were they (ab)use blender to do useful stuff.

GSOC

Talk about how gsoc has worked in blender, pros and cons of gsoc.