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Paul I have update the main page with your version, now you can delete that page.
Thanks --ValterVB 09:40, 3 March 2012 (CET)
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Installing the Binaries
Blender 2.72 is available both as a binary executable and as source code on the Foundation site (http://www.blender.org/). Currently, to download Blender 2.72, select "Download Blender" from the right hand navigation menu on the homepage .
For the online manual hosted at the wiki, you can generally use the most recent version of Blender located at the Blender Foundation website (although all of the features from the newest release version may not be fully updated). If you are using a published version of this manual it is recommended that you use the Blender version included on the Guide CD-ROM. In the following text, whenever "download" is mentioned, those using the book should instead retrieve Blender from the CD-ROM.
Downloading and installing the binary distribution
Binary distributions are provided for the following operating system families:
Some unofficial distributions may exist for other operating systems, but as they're not supported by the Blender Foundation, you should report any issues you may have with them directly to their maintainers.
Binaries for the Macintosh operating systems are provided for two different hardware architectures (x86 for Intel and AMD processors, and PowerPC), and for the choice between statically linked or dynamically loaded libraries.
The installer will create files and several folders in two locations on your computer: one set of folders is for the Blender program, and the other is a set of folders for your user data. You must have administrator authorization to create these. The folders are:
- .blender - configuration information (mostly prompts in your native language)
- blendcache_.B - temporary space for physics simulation information (softbodies, cloth, fluids)
- scripts - python scripts that extend Blender functionality
- tmp - temporary output, intermediate renders
Hardware Support
Blender supports 64-bit hardware platforms running a 64-bit Unix operating system, removing the 2GB addressable memory limit.
Blender also supports multi-CPU/core chips such as the Intel Core-Duo and AMD X2 chips. A Threads setting is provided in the performance section of the render options to indicate how many cores to use in parallel when rendering. The Auto-detect setting will utilize all the cores available on your system, while the Fixed setting allows the user to manually specify the number of cores to be used when rendering.
Blender supports a wide variety of pen-based tablets on all major operating systems, in particular OS X, Windows XP, and Linux OSes.
Information on how to make render times shorter can be found in the Render section of the manual.
Developers platforms
This is the list of systems in use and supported by active Blender developers:
Name | OS | CPU | Graphics card |
Andrea Weikert | Windows 7 | Intel Core i7 | Nvidia GeForce GTX 660 Ti |
Andrea Weikert | Linux 32 | AMD Athlon 64 X2 | Nvidia Quadro FX1500 |
Antony Riakiotakis | Ubuntu 14.04 | Intel Core i5 | NVidia Geforce GT 540M |
Antony Riakiotakis | Windows 7 64 | Intel Core i5 | NVidia Geforce GT 540M |
Bastien Montagne | Debian Testing 64 | Intel Core i7 Q4700m | NVidia Geforce GTX 850M |
Brecht van Lommel | OS X 10.9 | Intel Core 2 Duo | NVidia GeForce 960M GT |
Campbell Barton | Linux 64 | AMD-FX 6-Core | Nvidia GeForce GTS 450 |
Daniel Genrich | Windows Vista 64 | Intel Core 2 Duo | NVidia GeForce 8500 GT |
Diego Borghetti | Linux 64 | Intel Core i5 | Nvidia GeForce GTX 480 |
Diego Borghetti | Linux 64 | Intel Core i7 | Nvidia GeForce GTX 460M |
Howard Trickey | Ubuntu 12.04 64 | Intel Xeon E5-1650 | NVidia Quadro 600 |
Howard Trickey | Windows 7 64 | Intel Core i7 | NVidia GeForce GTX 460 |
Howard Trickey | OSX 10.9.5 | Intel Core i7 | Intel Iris Pro |
Inês Almeida | Slackware current 64bit | Intel Core i7-Q740 @ 1.73GHz | Nvidia GeForce GT 330M |
Jens Verwiebe | Linux 64 | i7 5960x | Nvidia GeForce GTX 980/980ti/1080 |
Jeroen Bakker | Latest Ubuntu 64bit | Dell m4300 Intel Core 2 Duo 2.0Ghz | Nvidia Quadro FX360M |
Joshua Leung | Windows 8.1.1 64 | Intel Core i7-4700MQ | Nvidia GeForce GT 740M |
Julian Eisel | Linux 64 | AMD Phenom II X4 | Nvidia GeForce GTX 570 |
Julian Eisel | Linux 64 | Intel Core i7 | Nvidia GeForce GT 645M |
Ken Hughes | Linux 32 | Intel Core Duo | Nvidia GeForce GO 7500 |
Ken Hughes | Linux 64 | AMD Athlon 64 X2 | Nvidia GeForce 6600 |
Kent Mein | Linux 64 | Intel Core Duo | Nvidia Quadro FX 1400 |
Kent Mein | SunOS 5.8 | Sun Blade 150 | ATI PGX |
Matt Ebb | OSX 10.5 | Dual Core Intel MBP | nVidia 8600M |
Michael Fox | Linux 32 | Celeron | Nvidia GeForce 6200 |
Mike Erwin | OSX 10.9 | MacBook Pro i7 | nVidia GT 650M + Intel HD 4000 |
Mike Erwin | Windows 7 + Fedora 21 | AMD FX 8120 | AMD Radeon HD 6970 |
Mike Erwin | Windows 8.1 | AMD A8 4555M | AMD Radeon HD 7600G |
Nathan Letwory | Windows 7 Ultimate 64 | AMD Turion X2 Mobile RM-74 | ATI HD 4650 |
Nathan Letwory | Windows 7 Ultimate 64 | AMD Athlon II X4 620 | 2x HIS ATI HD 5550 /w four monitors |
Nicholas Bishop | Fedora 18 64bit | Intel Core i7 @ 2.93GHz | AMD Radeon HD 6950 (Gallium drivers, currently at OpenGL 2.1) |
Nicholas Bishop | Ubuntu 12.10 64bit | Intel Core i5 | ATI Mobility Radeon 5650 (Gallium drivers) |
Sergej Reich | Arch Linux 64bit | Intel Core2 Quad @ 2.83GHz | Nvidia GeForce GTX 285 |
Sergej Reich | Arch Linux 64bit | Intel Core i3 @ 2.10GHz | Intel Sandybridge Mobile |
Sergey Sharybin | Debian Wheezy 64bit | Intel Core i7 920 2.6Ghz | Nvidia GeForce GTX 560Ti + GeForce GT 620 |
Sergey Sharybin | Debian Wheezy 64bit | Intel Core i5 2.4GHz | Intel Sandy Bridge + Nvidia GT 520M |
Sybren Stüvel | Ubuntu Linux 17.04 | Intel Core i7 | Nvidia GeForce GTX 970 |
Thomas Dinges | Ubuntu Linux 15.10 | Intel Core i5 | Intel HD 2500 |
Thomas Dinges | Ubuntu Linux 15.10 | Intel Core i5 | Intel HD 520 |
Thomas Dinges | Windows 7 x64 | Intel Core i7 | NVidia GeForce 540M + Intel HD 3000 |
Timothy Baldridge | SGI Irix 6.5 (mipspro) | 8 x R16000 | (headless) |
Timothy Baldridge | SGI Irix 6.5 (mipspro) | 2 x R10000 | |
Tamito Kajiyama | Windows 7 64bit | Intel Core i7 2620M | Nvidia Quadro 1000M |
Ton Roosendaal | OSX 10.7 | iMac Intel Core i7 | AMD Radeon HD 6970M |
Ton Roosendaal | OSX 10.8 | MacBook Pro i7 "Retina" | NVidia GT 650M + Intel HD 4000 |
Compiling the Source
There are presently four build systems for making a binary for the different supported operating systems. Consult the Building Blender web page for more information about compiling a custom installation binary for your machine.
Compiling the Plugins
Plugins are dynamically loaded routines that augment functionality in either texture generation or sequencing (image manipulation). See this thread for more information.