From BlenderWiki
Some tips and tricks in Blender
Objects
Copying properties to multiple objects
I saw this question on BA. I have many objects that are all the same in one scene. I need to add a property to all of these objects. Is there any way I can add the property to one object, then copy the property to the rest. The logic has to stay the same on all of the objects. How would I do this?
Well, following is the procedure that i replied to the above question. Assume that you have three objects in your game. A Groundplane, Cube1 and Cube2. You have assigned GameLogic to Cube1 and Cube2 and now you want to assign a property of type string called 'comment' to all of them.
- First assign the string property called 'comment' to the Groundplane.
- Deselect all objects in the scene (A-KEY).
- SHIFT-select the Cube1 and Cube2 and then the Groundplane. (The Groundplane should be the active object (light pink outline) since we are copying its property to the selected objects, Cube1 and Cube2 (dark pink outlines))
- Press CTRL+C to invoke the "Copy Attributes" menu.
- Then choose "Properties" menuitem.
- Now from the "Copy Property" menu, choose "comment" menuitem.
- Tada!!!!
Mesh Modeling
Help creating mountain walls
I wrote this tip in response to a question I saw on BlenderArtists.org.
Can anyone help me creating dramatic looking rocky mountain walls or give some guidelines to begin?
There are various ways to create rocky mountain walls. I am listing some ideas and some links to get your started.
- Creating a grid and then using proportional editing tools to move a vertex or set of vertices using the various fall-off type.
- Creating a base mesh of the terrain and then using the sculpting tools to push/pull and add details.
- Using the displace modifier for meshes (with a texture controlling the displacement). You can use this feature in conjunction with the above two methods to get more flexible and interesting results.
UV Mapping
How do I copy UV coords between faces?
- Go edit mode and then choose face selection mode.
- Select the face(s) you want to copy to.
- Then finally select the face you want to copy UV coordinates from (rot/scale)
- Press CTRL+C to get "Copy Face Selected" menu. From that choose, "Active UV Coords"
- Tada!!!
Scene Links
How do I link an object from once scene to another scene?
CTRL+L (Make Links menu) -> To Scene -> choose the scene you want the object to appear in.
This is one good way to share common assets across different scenes. You can also link groups to another scenes.
How do I delete an object that has been linked to various scenes?
Use the SHIFT+X key to erase selected objects globally.