From BlenderWiki
A page to record my understanding and findings on using the new particle system in Blender 2.46
Particle system UI
All the functionality has split up between various panels in the Particle buttons context. Each panel had attributes that control the particle system.
The shortcuts in the braces are for referencing in the rest of the document.
- Particle System (PSys)
- Physics (Phy)
- Visualization (Vis)
- Extras (Ext)
- Children (Chi)
- Bake (Bak)
Links and References
- 2.46 Particles release log
- Particle system and types
- None physics
- Newtonian physics
- Boids physics
- Visualization
- Extras
- Child particles
- Explode modifier
- Hair editing and softbody
- http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
- http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
Tutorials/Tips
My tutorials
- User:Iluvblender/Reference/Particle_system_in_2.46/Tute1_intro
- User:Iluvblender/Reference/Particle_system_in_2.46/Tutes_sandbox
Other user's tutorials
- Gimble's tutorials *****
BlenderArtists.org threads
- Particle attraction
- Put them on different layers. effectors will only effect particles and etc on the same layer as it.
- Particles and motion blur?!?!
- I don't believe halo particles will work with Motion Blur nor Vector Blur. If you add an Object as the Visualization for your particles then the Vector Blur node with work, but Motion Blur still will not. The Wiki has steps for setting up the Vector blur node if you want to try it. - Reply by DichotomyMatt on BA.