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Week 0: 12th - 18th December

  • General development
    • Went to BI to talk about new viewport design.
    • Got used to workflow, git, arcanist ...

Week 1: 19th - 25th December

  • General development
    • Did a proposal for Pynode changes.
    • Did a proposal for the Engine API.
    • Started development on the Clay engine.

Week 2: 26th - 31th December

  • General development
    • Had a hard time to figure out how to draw something without going through all the common drawing routines.
    • Overcome this issue by creating own temporary routine.
    • Implemented for the engine API : Shader creation, BatchList render with State and Uniforms change, Fullscreen pass.