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[edit] PBR Viewport Project

This section gives an overview of the Physicaly Based Rendering/Shading project for Blender's viewport, it's targets and my personal technical choices. Nothing is carved in stone and every idea is welcome.

I will go step by step through the rendering process and discuss each point that are important for PBR.

Pbr Frame Rendering flow chart

[edit] Pre Render

1. Update Probes
2. Pre Render Buffers
3. Object Setup
4. Render Surface / Shader compilation

[edit] Bsdf rendering

5. Direct Lighting
6. Indirect Lighting

[edit] Post Render

7. Transparency
8. Post drawing

[edit] Technical details

Minor Features / Improvement Ideas
Planning
Technical Notes