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Game Engine Wishlist

These are some things I would like to see added to the game engine.

Python API

  • Add bge.render.getMistColor, to match setMistColor - useful for use in custom shaders.
  • Make getCurrentScene return the correct scene during render callbacks.
  • A way to get the number of logic ticks since the game began.
  • A way to tell if a frame was rendered since the last logic tick - critical for loading screens and such.
  • A callback for when an object is destroyed.
  • A way to get find out the model of joystick attached.
  • Smart container types (list, set, dict) that only return living objects - i.e. objects that are destroyed should be automatically removed.
  • A property that returns None if the object that was assigned to it is dead.
  • A way to disable library loading messages (ideally, configurable logging).