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This page is intended to show what i would like to see in Blender.

I would like to implement a two corner detectors in Blender. First one is this one http://www.cs.vsb.cz/sojka/cordet/presentation.html.

It is very new and quite fast corner detector.

The second one is called Harris corner detection.

Why two detectors? They detect corners differently and that is the main reason.

Why corner detector in Blender? My aim is to help modellers.

Imagine this Use Case:
1. Put an image into blender as Background image
2. Choose one of the detectors
3. Run detection
4. Result of detection are detected corners (their coordinates...something like this : http://www.cs.vsb.cz/sojka/cordet/blocks.html )
5. Now put verticies into this coordinates.
6. User can join this verticies and have a part of modelling work done quickier.

Sorry for formatting of the text and english used here is some kind of zombie english :)



Update 10.02.2008
Today i read about 2.5 release wishes and i could make rainbow option for colorband http://blenderartists.org/forum/showpost.php?p=1042154&postcount=9

This is rainbow generated from red: [1]

This is how it should look in Blender? [2]

I put up a detailed description of what I meant on my page :-) --Mppic 06:52, 10 February 2008 (CET)


Update 25.01.2008
Here is harris corner detector implemented by me in python as plugin for Blender >> http://blenderartists.org/forum/showthread.php?t=112717


Update 08.10.2007
I'm starting to study some theory behind..
Some useful links:
http://en.wikipedia.org/wiki/Corner_detection

Update 15.7.2007
I will start to prototype some stuff with python.
Some useful links:
http://en.wikibooks.org/wiki/Blender_3D:_Blending_Into_Python
http://wiki.blender.org/index.php/BSoD/Introduction_to_Python_Scripting
http://wiki.blender.org/index.php/Rewriting_the_2.4x_BPython_API