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The Font Aspect

Header File: GPU_font.h

Switching

void GPU_font_begin(void);
void GPU_font_end(void);

Instead of using the GPU_aspect_begin function to switch into the Font aspect, this call has been wrapped with GPU_font_begin. Similarly with GPU_font_end. These functions take care of ending the previous aspect (assumed to be Basic) and starting the Font aspect.

Currently there are no special features that can be enabled or disabled when drawing fonts.