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Trim curves are now importing correctly from .3dm files!

NURBS circle trim.png

Unfortunately, there is a bug that prevents a large number of real-life trims from displaying correctly: any time a trim curve hits a tessellation mesh vertex head-on, an explosion of small polygons results.

NURBS smallpoly explosion.png

I also made some minor UI tweaks. The control mesh is hilighted with a slightly lighter color rather than using the thick red "Bezier handle" appearance and it is z-tested so that the control polygon of complex self-overlapping (in screenspace) curves don't degenerate into a mess of random lines:

NURBS draw sel spiral.png NURBS draw sel spiral old.png NURBS draw sel spiral new.png