From BlenderWiki

Jump to: navigation, search
Note: This is an archived version of the Blender Developer Wiki. The current and active wiki is available on wiki.blender.org.

BSoD 2006 Notes

List of topics, random order and without grouping atm, that I would like to cover (or link to).

  • Light types
  • Blender and lights (assumed energy, more lights than in reality...)
  • Shadows, and how important they are
  • Light info (position, colour, intensity)
  • Matching real world setups, also using as mood tools
  • Shadow types, faking some via extra lamps
  • Light bouncing in real world
  • Raytracing issues and uses
  • Group and layer uses
  • Light baking
  • HDR and LDR
  • Light setups based in light probes
  • Radiosity
  • Baked radiosity vs pre render radiosity
  • AO including sky relation
  • Spot light based AO, including separate setup for ground area
  • Composition as mean to tweak colours and intensity
  • Bloom, reason and methods
  • Spot halos
  • Mirrors and lights
  • 6 spots for shadow casting
  • Hair shadows
  • Halos that cast shadows
  • Fixing spot shadows, side and camera "views"
  • Monitor basic calibration
  • Quick review of monitors (as in "I see banding in my LCD")
  • 3 light setup and why is boring
  • Use of histogram to check lights or image in general
  • Tweaking a la photography dark room
  • Slide projectors & caustic faking
  • Materials faking lights
  • Lights vs materials (spec settings...)

The order of progression would be:

  • Lamp basics
  • Lessons from real world and photography
  • In depth usage
  • Advanced methods, AO and radiosity
  • Postpro