From BlenderWiki
Reduce Memory Usage
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Remove ss->fmap need for normals -
Don't use active verts list but nodes-
Grab brush still needs to be converted
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Separate undo stack for sculpt mode -
Only create DM origindex layer when needed. -
Only create sculpt face normals when needed. -
Store anchored original normals per node - Remove ss->fmap need for smooth brush
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Store multires displacements outside .blend in a texture file -
Use more compact multires/subsurf DM - [Use some sort of compression, lzma]
Drawing
- Support multiple partial redraws (for symmetry)
- PBVH drawing working for more draw modes
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Show multires base resolution when navigating view - Respect smooth/flat shading flags in sculpt mode
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Sometimes wrong partial redraw rect is generated, messing up window draw -
Sometimes normals are not updated in some places (on node boundaries?)
Multires
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Change storage format so we have n grids for a polygon with n verts -
Store multires displacements outside .blend - Simple subdiv does not work for first level
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Add separate render level -
Add separate sculpt level - Multires could do partial updates based on what changed when changing levels
- Make smooth brush work again for multires
Performance
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Multithreading for sculpting - Multithreading for multires/subsurf code.
- Low level optimizations for functions like brush drawing or normal updates (e.g. SSE)
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Move PBVH to DM -
Reduce PBVH build time -
Take advantage of subsurf/multires structure for PBVH build - When sculpting can't keep up with the user, it would be good if Blender did not lock up but rather kept redrawing the brush and show intermediate results. A simple time limit to force an extra redraw + delay stroke updates could solve most cases.
- [Approximate subdivision surfaces for faster subsurf/multires]
Tools
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Partial Refresh and Show Brush seem to not do anything -
Clicking outside of the mesh seems to lead to getting stuck in sculpting somehow. -
Make default falloff curve smooth instead of sharp (also nicer for paint). - Falloff curve is not smooth enough. Could use bspline rather than cardinal interpolation (but only internally so user doesn't see it doesn't exactly go through points).
- Support maximum brush strength clamping, instead of always adding on top like airbrush?
- Hiding could use editmode flags? (especially for multires)
- Brush datablock management UI, previews?
External File Storage
- Integrate better with object remove/duplicate/.. .
- Make it work with library linking.
- Support loading only lower levels.
- Free memory after exiting lowering levels (e.g. exiting sculpt).
Other
- Make sculpting shape keys work.







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