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FBX Importer TODO

  • handle GlobalSettings - coordinate up axis, time units, def camera, ambient color etc
  • check uv translation/uv scaling (two redundant ways how fbx specifies them, which one is right?)
  • smoothing groups to sharp edges conversion (or is there any better way to do this in Blender?)
  • also support reading Properties60 from 2009 and earlier
  • bundled textures/resources
  • texture wrap mode
  • verify multiple (named) UV work
  • fix normal vectors
  • Read & test different euler rotation modes
  • Support rotation & scaling pivots and offsets
  • strict mode (only 2013, strict version checks)
  • treat warnings as errors mode?
  • mesh splitting
  • proper names (drop Mesh:: suffixes?)
  • load layers
  • read patches
  • verify line numbers on error messages are correct.
  • add extra interface to assimp to attach meta data to aiXXX objects.
  • make sure alphablending settings are read
  • composite anim curve node
  • support quaternion animation
  • are names unique? should prepend IDs?
  • support line meshes (test: garibaldi file)
  • support transform inheritance type other than RSrs
  • support cluster types other than NORMALIZED