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FBX Importer TODO
- handle GlobalSettings - coordinate up axis, time units, def camera, ambient color etc
- check uv translation/uv scaling (two redundant ways how fbx specifies them, which one is right?)
- smoothing groups to sharp edges conversion (or is there any better way to do this in Blender?)
- also support reading Properties60 from 2009 and earlier
- bundled textures/resources
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texture wrap mode
- verify multiple (named) UV work
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fix normal vectors
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Read & test different euler rotation modes
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Support rotation & scaling pivots and offsets
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strict mode (only 2013, strict version checks)
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treat warnings as errors mode?
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mesh splitting
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proper names (drop Mesh:: suffixes?)
- load layers
- read patches
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verify line numbers on error messages are correct.
- add extra interface to assimp to attach meta data to aiXXX objects.
- make sure alphablending settings are read
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composite anim curve node
- support quaternion animation
- are names unique? should prepend IDs?
- support line meshes (test: garibaldi file)
- support transform inheritance type other than RSrs
- support cluster types other than NORMALIZED