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  • Sculptmode
    • Use vertex groups for partial mesh visibility
    • Use another mesh as the basis for new brush shapes
    • Morph brush that morphs an area of the mesh into a previously-stored mesh
  • Multires
    • Partial subdivision
    • Improve UV interpolation
    • Improve memory usage
    • Reconstruct lower levels (only for meshes that have the appropriate topological structure)
  • Retopo
    • Much refactoring work is needed, particularly in the Retopo Paint portion of retopo.c. It may be possible to refactor the sculpt stroke code to work with retopo paint.