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Glossary of acronyms and other strange terminology

  • AHOY = ?
  • BAT = Blender Asset Tracker
  • bb BLI_assert(ELEM(tmp.bb, NULL, me->bb)); = bounding box ?
  • bdsm = Blender Data Storage Manager (EditDerivedBMesh ?)
  • BEER = Blender Extended Expressive Rendering
  • BLAM = camera and video projector calibration toolkit
  • BLI (#include "BLI_utildefines.h") = Blender Internal ?
  • BLO = Blender Outliner?
  • bmesh = Blender Mesh
  • bpy = Blender Python (Module ?)
  • BSDF = Bidirectional Scattering Distribution Function
  • BVH = Bounding Volume Hierarchy
  • CD = CustomData
  • CDDerivedMesh == CDDM
  • ceres = ceres solver
  • CLG = C Logging Library
  • clog = C Logging Library
  • COW = Copy On Write
  • DAG = Directed Acyclic Graph
  • depsgraph = Dependency Graph
  • DM = Derived Mesh
  • DNA = ?
  • EEVEE = Extra Easy Virtual Environment Engine ?
  • ghost = Generic Handy Operating System Toolkit
  • GLSL = openGL Shading Language
  • i18n = internationalization ?
  • ik = Inverse Kinematics
  • IES = Illuminating Engineering Society
  • imbuf = Image Buffer ?
  • itasc = instantaneous Task Specification using Constraints
  • KDL = Kernal Data Layer ?
  • KX = Ketsji (Blender game engine)
  • LGTM = Looks Good To Me
  • NLA = Non Linear Animation ?
  • NPR = Non Photorealistic Rendering
  • NUQ = Non Urgent Question
  • OCIO = OpenColorIO
  • OIIO = OpenImageIO
  • orco = ORthographically projected onto bbox COordinates ?
  • OSD = OpenSubDiv
  • OSL = Open Shading Language
  • par = parameter ?
  • PBR = Physically Based Rendering
  • RNA = ?
  • rtl = Real Time Library ?
  • SDNA = Struct DNA
  • SSS = Sub Surface Scattering
  • UQ = Urgent Question
  • VDB = Volumetric Database ?
  • VSE = Video Sequence Editor