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Note: This is an archived version of the Blender Developer Wiki. The current and active wiki is available on wiki.blender.org.

Asset Management

Fbrowser.jpg

File browser (drag&drop append)

Files and folders are already some kind of assets system itself. In that way we could browse through our assets both through OS (explorer, finder, Linux) and Blender File browser. Each file there would represent a single asset. By the use of folders we could also organize our assets into hierarchical order. Thumbnails are also already implemented but this feature is not yet supported under Finder (file browser) on MAC OSX. It should be great if you could be able to append a file (asset) directly into scene by clicking on it or by drag & drop action into current scene from the same window - file browser. Currently file browser is opening a completely new file so it is completely disregarding a current project file.

  • appending of selected file or via drag&drop from file browser
  • implement thumb previews under Mac OSX Lion Finder (file browser)
  • remember file browsing display mode if you closed a window
  • option to save selected objects with checkbox for children should be officially supported in way that addon already does via export. http://blenderartists.org/forum/showthread.php?252013-Export-only-selected-objects-amp-export-as-.blend (Extended list of options is bellow)
  • no dimension border visible in thumb or a setting inside preferences on/off in relation to option "Save Preview Images"
  • thumb display size - resize via slider
  • ability to save bigger thumbs (too small for large icon mode - Win8, explorer)

Extension of Blender Export options

Extended list of options which would by default automate export of objects. This could be used in relation to example of Assets management from above.

  • Export selected
  • Export of all objects
  • Export of all objects by type (objects, groups, scenes, layers etc)
  • File-name generation by object name

UI improvements

Improved outliner

Outliner should have functionality of what is in general considered to be a typical tree dialog.

  • Selection of all children on double click while keeping the selection of the parent itself
  • Ability to drag & drop multiple object and not just one
  • Marking of the top and bottom object to select at once all object in-between
  • All mentioned above working but working with multiple modes in relation to hide, select and hide render icons.
  • custom order of items via drag&drop
  • improved visibility of currently selected objects
  • ability to delete with x, del key when hover over objects in the outliner

Mesh editing

Loop slice - drag multi loops

Mesh editing feature - the ability to drag - adjust more than one loop slice. Currently you can only drag a single loop. Considering that Blender heavily relies on the loop slice tool, that alone would be of great benefit to the modelling workflow. Of course, you can do something similar by scaling left and right, up and down or even use custom orientation modes to do so. But that's just maybe because the process becomes really slow if not impossible on higher resolution meshes. Modo's Loop slice tool is an excellent example how this could work and why scaling of vertices is not really an option:

http://www.luxology.com/tv/training/view.aspx?id=358

Three modes of operation - custom slider:

  • Free
  • Uniform
  • Symmetry