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BGE Patches

This page is intended to be a list keeping track of various BGE patches/branches. For now, this will just be a way for me to keep track of the ones I'd like to push for Blender 2.64.

Project Description Patch or branch Project Owner Status Core Reviewer Pending Issues Docs Status
Harmony Phase I ge_harmony branch Daniel and Mitchell Stokes Not Ready Brecht van Lommel Initial review done, need to confirm that the branch is "trunk ready" None
Candy ge_candy branch Mokazon and Martinsh Not Ready ? Still in development None
"Character" object physics type Patch #28476 Denis Washington Ready Benoit Bolsee From Benoit: "I will commit it as soon as 2.62 is out" None
Cucumber: Multi-uv + VBO cucumber branch Daniel Stokes Not Ready ? Still needs review None
Cucumber: DDS/DXT Improvements cucumber branch Daniel Stokes Not Ready Dalai Felinto, Mitchell Stokes Still needs review None
Cucumber: Collision Masks cucumber branch Daniel Stokes Not Ready Campbell Barton, Benoit Bolsee Still needs review None
BGE Components bge_components branch Mitchell Stokes Not Ready Campbell Barton Need to rebranch with recent trunk, better interface for adding components, Python scope/lifetime issues with component variables Blog post