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Game Engine - Unsupported bits in the UI

Properties Panel

The options noted are the ones that are not supported. All the others were tested as of August 2014.

Object Constraints

  • Motion Tracking: None works
  • Transform: None works
  • Tracking: None works
  • Relationship: only Rigid Body Joint is supported

Object Modifiers

http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers

  • Modify: Mesh Cache, UV Project, UV Warp, Vertex Weight
  • Generate: Boolean, Build, Skin
  • Deform: Wave
  • Simulate: only Soft Body is supported

Mesh

Geometry data

Curve

Not Supported.

Surface

Not Supported.

Armature

Supported.

Bone

Supported.

Bone Constraints

Supported.

Lattice

Supported.

Material

  • Volume and Halo types
  • Shading: Translucency, Tangent Shading
  • Options: Traceable, Full Oversampling, Sky, Invert Z Depth, Light Groups, Pass Index
  • Shadow: Receive Transparent, Shadows Only, Auto Ray Bias, Ray Bias, Cast Only, Cast Approximate
  • Transparency: raytrace

Texture

  • Types: procedural textures (only Image or Movie and Environment Map are supported)
  • Influence: Intensity, Translucency, Mirror, Ray Mirror