Ray Portal BSDF: Transport rays to another location in the scene, with specified ray position and normal. It can be used to render portals for visual effects, and other production rendering tricks. (PR#114386)
Principled Hair with the Huang model now provides more accurate results when viewing hairs close up, by dynamically switching between a near and far field model depending on the distance. (PR#116094)
Subsurface Scattering node now has a Roughness input, matching the Principled BSDF. (PR#114499)