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=Automated Bug Classification= * [[User:Eibriel/Automated Bug Classification|Automated Bug Classification]] =Blender= * [[User:Eibriel/Brender|Brender]] * [[User:Eibriel/BAMtest|BAMtest]] ==Rendernodes== Blender Libraries sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev Dependencies sudo apt-get install imagemagick sudo apt-get install sudo apt-get install python-virtualenv Activating virtual environment . /shared/software/brender/venv/bin/activate Running Worker cd /shared/software/brender/brender/worker/ python manager.py runserver ==Compiling Blender in the Studio== xubuntu 14.10 sudo apt-get install libx11-dev libjpeg-dev libpng12-dev libfreetype6-dev python3-dev libfftw3-dev libopenimageio-dev libglew-dev libboost1.55-all-dev libopenexr-dev Acording whit Blender Wiki sudo apt-get install sudo apt-get install git build-essential libxi-dev libsndfile1-dev libopenexr-dev libopenjpeg-dev libpng12-dev libjpeg-dev libopenal-dev libalut-dev libglu1-mesa-dev libsdl-dev libfreetype6-dev libavdevice-dev libavformat-dev libavutil-dev libavcodec-dev libswscale-dev libx264-dev libxvidcore-dev libmp3lame-dev libspnav-dev ==In Studio BAM Setup== sudo nano /etc/hosts Add 192.168.3x.14x biserver sudo pip install requests sudo apt-get install python3-setuptools sudo easy_install3 pip sudo pip install virtualenv virtualenv bam . bam/bin/activate sudo ln -s /shared/bin/bam /usr/bin/bam sudo chmod +x /usr/bin/bam bam init email@email.com@http://biserver:5000/gooseberry gooseberry-bam =Kiribati= The Behind scenes of Kiribati production ==About== Kiribati is a animated feature length, made in San Luis Argentina. The studio behind the film is Ideas Fijas, which began using proprietary software, and switch to Blender some years ago. And fell in love with it. ==The Production== The production is spliced in several areas: ===Production=== * Search for money for the movie * Make sure the money is going to last * Organize the tasks for other areas ===Direction=== * Film directors * And writers * Storyboard * Editor ===Art=== * Conceptualize things * Model * Texturize * Shade * Rig ===Layout=== * Assemble the shots * Make the final camera movement * Setup Stereo ===Animation=== * Animate ===Lightning & Composition=== * Light * Compo ===Technical=== * Make all work * Ensure the files are ready to pass from one area to another * Render ==The Workflow== In a technical point of view: * Based on Open Movies structure * Local and Remote artists work in the same way * For a middle size studio (30 artists) : * Using SVN as version control system * Using TACTIC as task manager * Using Wiki as document manager * Only one .blend file per shot * The same file moving from Layout to Animation to Lightning to Compo * Linked assets * Rigid stable structure, to minimize errors * IRC as communication channel ==File Management== We use [SVN http://subversion.tigris.org/] for file versioning, on Windows we use TortoiseSVN, on Linux we use KdeSVN, on OSX command line. Pros: * Tracking versions * Ensure the working linked files Cons: * Don't work for edition stage with Premiere(Premiere touch media files!!!) * Don't work for big files (Concept art) * Don't have global ignores (.gitignore) ==Task Management== We use [TACTIC http://www.southpawtech.com/tactic/features/] for task management. Pros: * Powerful, with many features * Stable Cons: * Too many features, with some bugs and glitches * UI is not pulished ==One file to rule them all== For the shot '''scene 0250_010_tree''' on the scene '''0250_forest''' the file '''/pro/scene/0250_forest/0250_010_tree.blend''' is generated * 0250 = 25 * 0020 = 2 * 0025 = 2.5 This empty file have the following characteristics: * Frame range start at 100 (to keep a margin) * Render size set to 2k (or desired resolution) * Render engine set to Cycles * Default Camera, Cube and Lamp deleted * A text Block with QA details: - Ready for layout: No - Ready for animation: No - Ready for lightning: No - Ready for render: No - Ready for compo: No Layout Preparation - Load Characters: No - Load Set: No - Load Props: No Animation Preparation: - Check lost libraries: No - Check frame range: No - Send data to TACTIC: No - Delete waste elements: No - Delete orphan Actions (unfake, save, load fake): No - Add prefixes lay_ cam_ cam_rig_: No - Load Characters: No - Load Set: No - Load Sets: No - Block Layers: No - Load audio: No * Cycles Background * Render Samples * Stamp (Time, Camera, Date, Lens, Frame, Note on) * Output settings * Relative output file
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