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GSoC13 BGE Debug and Profiling: Weekly Report #1

This week

Unfortunately, I haven't done much this week due to other work load and deadlines from college. All this left me with only one day to focus on Blender and, as I am also still adjusting my workflow, this is all I managed:

  • Review and discussion of the current profiling tools. Started a thread in BA for user feedback. (I delayed starting this discussion until I could make it more focused)
http://blenderartists.org/forum/showthread.php?297833-GSoC2013-BGE-Improved-Profiling-Options
Please provide your feedback as well.
  • Research and comparison of other tools and profilers (both standalone and embedded in other game engines)


Next week

  • Finish implementation for measuring latency
  • Provide several other GPU and OpenGL measures (disregarding UI cluttering at the moment) such as: number of primitives drawn, vertices, triangles, etc.