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Blender 4.2: Cycles

Shaders

  • Ray Portal BSDF: Transport rays to another location in the scene, with specified ray position and normal. It can be used to render portals for visual effects, and other production rendering tricks. (PR#114386)
  • Principled Hair with the Huang model now provides more accurate results when viewing hairs close up, by dynamically switching between a near and far field model depending on the distance. (PR#116094)
  • Subsurface Scattering node now has a Roughness input, matching the Principled BSDF. (PR#114499)

Other

  • Improved volume light sampling, particularly for spot lights and area light spread. (PR#119438)
  • World Override option for view layers. (PR#117920)
  • OpenImageDenoise is now GPU accelerated on AMD GPUs on Windows and Linux.