Reference/Release Notes/2.80/UI

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Blender 2.80: User Interface

Blender has a new look, with the UI improved to make it easier to discover and use its many features.

Shortcut Keys

As Blender's functionality has expanded over the years, the number of available shortcut keys for new features and users to map their own has become to small. For that reason a number of shortcut keys were changed to make often used functionality accessible quickly, while assigning fewer shortcut keys by default so users can map their own.

The following keymaps are available now:

  • Blender RMB: default Blender keymap with right click select.
  • Blender LMB: default Blender keymap with left click select.
  • Blender 2.7: for users who want as few changes as possible compared to earlier versions.
  • Industry Standard: keymap based on typical shortcuts in other 3D software.

Complete list of modified keys in the default keymap.

New Theme and Icons

Blender has a redesigned look with a new dark theme and modern icon set, to put the focus on the artwork that you create.

For users that prefer a light user interface theme or other variation, various theme presets are available when setting up Blender for the first time, and in the user settings.

Context and Quick Favorites Menus

In many editors there is now a context menu under the W key (or right click depending on the chosen keymap). This provides quick access to important commands.

Additional, a new Quick Favorites menu under the Q key is available to gather your favorite commands. By right clicking on buttons and menus, any tools and menus can be added to this menu.


When starting a new file, there is now a choice between multiple application templates:

  • General: 3D modeling, shading, animation and rendering.
  • 2D Animation: grease pencil based 2D drawing and animation.
  • Sculpting: simple setup to get started with sculpting.
  • VFX: motion tracking, masking and compositing for visual effects.
  • Video Editing: for using Blender as a video editor.

For each template a different startup file can be saved.


Workspaces provide a screen layout for specific tasks like modeling, sculpting or texture painting. They are available as tabs at the top of the window.

Each template provides a default set of workspaces which can be customized. New workspaces can be created, or copied from one of the templates. It is also possible to append workspaces from any .blend file with File > Append. Workspaces can be deleted by right clicking on them.

Multiple workspaces can be opened at the same time, with Window > New Main Window. Then each window can be set to its own workspace, scene and view layer. Each workspace can also have multiple child windows with Window > New Window and View Area > Duplicate Area into New Window in each editor.

Each workspace has an associated object mode, that is automatically activating when switching to that workspace.

Tools and Tool Settings

The 3D viewport has a new toolbar on the left. The new tools in the toolbar are different from existing commands, in that they are activated and stay active until changing to another tool.

Their settings are displayed in a bar at the top of the Window. For tools with more detailed settings (like sculpt brushes), the same tool settings are also available in the Tool tab in the Properties editor.

Some addons will be available as new tools in the toolbar. Others will be moved to tabs and panels in the sidebar on the right of the 3D viewport.

Adjust Last Operation

For tweaking the settings of the previously applied operation, editors now show a panel in the bottom left corner.

These are different than the tool settings in the top bar and properties editor, which control what the next operation does.


At the bottom of windows there is now a statusbar. This status bar shows:

  • Information about what mouse buttons and keys do for each editor, mode and tool.
  • Messages and progress indicators for tools and jobs.
  • Scene statistics.

The statusbar can be optionally be hidden by dragging it down or from the Window menu.

Properties Editor

The properties editor was reorganized to have buttons mainly a single column layout. Panels can also have subpanels now, which more advanced and less commonly used settings collapsed by default.

Presets have been moved into the panel headers to save space.