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=GSoC 2017: Sculpting Tool Improvements - Emphasizing substance and material= In traditional sculpting the material is substantial to the work-flow. Adding or carving away material allows to define and create new shapes. In Blender the sculptor is not limited to a certain material but to an abstract web of vertices edges and faces. Most of the tools give a certain feeling of just pushing around vertices. The substance and volume is just a surface grid. The Goal is to give the sculptor better tools and improve the existing ones. ==[https://developer.blender.org/diffusion/B/browse/soc-2017-sculpting_improvements/ Code Branch]== ==[[User:Witt/GSoC2017/Proposal|Proposal]]== ==[[User:Witt/GSoC2017/Reports|Reports]]== ==[[User:Witt/GSoC2017/Documentation|Documentation]]== ==[[User:Witt/GSoC2017/Development Status|Development Status]]== ==[[User:Witt/GSoC2017/Reports/FinalReport|Final Report]]==
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