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= BGE Level of Detail, Bug Fixing, And Small Features = == Details == Branch: [https://svn.blender.org/svnroot/bf-blender/branches/soc-2013-bge soc-2013-bge] Proposal: [[User:Kupoman/BGE_LoD_and_Cleanup_Proposal]] Reports: [[User:Kupoman/GSoC_2013/reports]] Documentation:[[User:Kupoman/Level_Of_Detail | Level of Detail]], [[User:Kupoman/Shadow_Docs | Shadow Improvements]] Video: == Closed Bug Reports == #[https://projects.blender.org/tracker/?func=detail&atid=306&aid=35447&group_id=9 #35447 LibLoad Meshes and Scenes causes crash of blender] #[https://projects.blender.org/tracker/index.php?func=detail&aid=32775&group_id=9&atid=306 #32775 LibFree crashing] #[https://projects.blender.org/tracker/index.php?func=detail&aid=35811&group_id=9&atid=306 #35811 Blenderplayer crash on closing if file saved with an actual version] #[https://projects.blender.org/tracker/index.php?func=detail&aid=36114&group_id=9&atid=306 #36114 Wrong materials when modifiers in use] #[https://projects.blender.org/tracker/index.php?func=detail&aid=35951&group_id=9&atid=306 #35951 Standalone crashes when "start game from a file"] #[https://projects.blender.org/tracker/index.php?func=detail&aid=32383&group_id=9&atid=306 #32383 Baked normal maps distort on rigged meshes] #[https://projects.blender.org/tracker/index.php?func=detail&aid=35195&group_id=9&atid=306 #35195 Shadow Only lamps only work with Specular enabled] #[https://projects.blender.org/tracker/index.php?func=detail&aid=35563&group_id=9&atid=306 #35563 Object colour setting for objects and fonts not using colour management like materials] #[https://projects.blender.org/tracker/index.php?func=detail&aid=34317&group_id=9&atid=306 #34317 Navmesh with empty mesh] #[https://projects.blender.org/tracker/index.php?func=detail&aid=33016&group_id=9&atid=306 #33016 Blender crashes when I start the game engine] #[https://projects.blender.org/tracker/index.php?func=detail&aid=36223&group_id=9&atid=306 #36223 Strange page fault of "Game" actuator] #[https://projects.blender.org/tracker/index.php?func=detail&aid=35693&group_id=9&atid=306 #35693 GOD rays is not working in blender 2.67b] #[https://projects.blender.org/tracker/index.php?func=detail&aid=32906&group_id=9&atid=306 #32906 DDS texture is repeating when it should not] #[https://projects.blender.org/tracker/index.php?func=detail&aid=31196&group_id=9&atid=306 #31196 Crash after using reinstancePhysicsMesh function] #[https://projects.blender.org/tracker/index.php?func=detail&aid=20477&group_id=9&atid=306 #20477 Mesh that makes framerate 4x slower when OUT of view] #[https://projects.blender.org/tracker/index.php?func=detail&aid=21488&group_id=9&atid=306 #21488 Pumpkin in Gamekit Tutorial flips upside down] #[https://projects.blender.org/tracker/index.php?func=detail&aid=29575&group_id=9&atid=306 #29575 Object not drawn in game engine] #[https://projects.blender.org/tracker/index.php?func=detail&aid=18804&group_id=9&atid=306 #18804 Shadow type faces cast onto invisible faces (non-GLSL)] #[https://projects.blender.org/tracker/index.php?func=detail&aid=29912&group_id=9&atid=306 #29912 TypeError on reading SCA_JoystickSensor.axisSingle] #[https://projects.blender.org/tracker/index.php?func=detail&aid=27693&group_id=9&atid=306 #27693 Mirror Modifier breaks GLSL material in BGE (backward problem, 249 worked great)] #[https://projects.blender.org/tracker/index.php?func=detail&aid=17853&group_id=9&atid=306 #17853 getReactionForce() returns [0,0,0] when using Bullet] #[https://projects.blender.org/tracker/index.php?func=detail&aid=31385&group_id=9&atid=306 #31385 Vertex colors layers does not work in game engine] #[https://projects.blender.org/tracker/index.php?func=detail&aid=23772&group_id=9&atid=306 #23772 GameEngine wrong UV-Layout] #[https://projects.blender.org/tracker/index.php?func=detail&aid=31775&group_id=9&atid=306 #31775 Nodal Material Forces UV-Map] #[https://projects.blender.org/tracker/index.php?func=detail&aid=19291&group_id=9&atid=306 #19291 Node materials don't support multiple VColors and UV in BGE] #[https://projects.blender.org/tracker/index.php?func=detail&aid=34642&group_id=9&atid=306 #34642 Physics type Character] #[https://projects.blender.org/tracker/index.php?func=detail&aid=18643&group_id=9&atid=306 #18643 Blendin fails when previous action has different channels keyed] #[https://projects.blender.org/tracker/index.php?func=detail&aid=18486&group_id=9&atid=306 #18486 "Cluster Collission SS" Compatability Issue with GE softbodys] #[https://projects.blender.org/tracker/index.php?func=detail&aid=26391&group_id=9&atid=306 #26391 Collision sensor fails to get triggered when colliding a Softbody in GameEngine] #[https://projects.blender.org/tracker/index.php?func=detail&aid=29792&group_id=9&atid=306 #29792 bge.constraints 6DoF parameters (stiffness,damping,angle limit) has no/strange influence] #[https://projects.blender.org/tracker/index.php?func=detail&aid=27265&group_id=9&atid=306 #27265 2.57b GE: Updating of debug Property display from linked scenes not working] #[https://projects.blender.org/tracker/index.php?func=detail&aid=32767&group_id=9&atid=306 #32767 Object Properties do not hold correct values] #[https://projects.blender.org/tracker/index.php?func=detail&aid=36329&group_id=9&atid=306 #36329 Character physics type doesn't react to actuator?] #[https://projects.blender.org/tracker/index.php?func=detail&aid=33215&group_id=9&atid=306 #33215 KX_MeshProxy.transformUV() argument ValueError] #[https://projects.blender.org/tracker/index.php?func=detail&aid=19016&group_id=9&atid=306 #19016 "Real" armature modifiers not working] #[https://projects.blender.org/tracker/index.php?func=detail&aid=19277&group_id=9&atid=306 #19277 Mesh deform in views but not in game player, armitage moves parented objs though] #[https://projects.blender.org/tracker/index.php?func=detail&aid=32793&group_id=9&atid=306 #32793 strange behaviour of runtime command line options (windows afaik)] #[https://projects.blender.org/tracker/index.php?func=detail&aid=28743&group_id=9&atid=306 #28743 Regression test file webskategirl_bullet.blend act different on svn 2.59] #VSMs destabalize with transparent receivers (reported on IRC by SamCameron)
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