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Hi! My name's Spencer. [http://www.boatcake.net Here]'s my website, [https://github.com/impiaaa/blender-ldraw here]'s my LDraw importer, and [[User:Impiaaa/Hive system|here]]'s my GSoC 2012 project proposal. == How to use the Hive System == # Grab a SOC 2012 Swiss Cheese build. You can try [http://graphicall.org/?keywords=swiss here], or you can [[Dev:Doc/Building_Blender|build your own]]. It has to have some audio file back-end enabled (ffmpeg, sndfile) and some audio playing front-end enabled (OpenAL, SDL) for my demos to work. # Check out my [https://code.launchpad.net/~impiaaa/hivesystem/blender Hive system branch]: ## Download and install [http://bazaar.canonical.com/en/ Bazaar]. ## Run <pre>bzr branch lp:~impiaaa/hivesystem/blender</pre> on the command line in a folder somewhere. ## Copy, move, or link "bee," "dragonfly," and "libcontext" into ${Blender folder}/2.63/scripts/modules/, where ${Blender folder} depends on your platform. On Windows it's next to the executable, on Mac it's in blender.app/Contents/MacOS, and on Linux I think it's in /usr/share/blender. # Same with [https://launchpad.net/spyder-framework Spyder]: ## Run <pre>bzr branch lp:spyder-framework</pre> in the same folder as before ## Rename spyder-framework to spyder ## Copy, move, or link "spyder" into ${Blender folder}/2.63/scripts/modules/ # Now you're ready to run with the Hive system! You can try any of [[User:Sjoerd|Sjoerd's]] demos, or my own: #* [[File:Hive_demo_keyboard.zip|Keyboard]]: This Hive system example demonstrates sound filters, controller filters, and Python logic (for loops) within the hive definition. #* [[File:Hive_demo_music_player.blend|Music player]]: This demo demonstrates sound file streaming and real-time effects. I used [http://ccmixter.org/files/_ghost/3631/ this] song, but you can choose whatever you want, just as long as you change the filename in the script too. #* [[File:Hive_demo_entity_spawning.blend|Entity spawning]]: This demonstrates the Hive system's entity spawning facilities.
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