Started design task for loading USD/Alembic via the animation system rather than via modifier+constraint T69046
Aug 12 - 18
D5472 Text space type: enable syntax highlighting and line numbers by default, and have automatic disable of syntax highlighting for non-highlit extensions.
D4886 Add-on preferences: by default show enabled add-ons only
Fix T67516 VSE: Animation evaluated incorrectly when scene strip present
Investigated T55288 (Alembic export do scale when rotating more than 360°) and it turns out it's a problem with many readers assuming the Alembic file is 24 FPS and subsequently applying linear component-wise interpolation of transformation matrices. For USD I filed a [bug report](https://github.com/PixarAnimationStudios/USD/issues/940) with them about this.
Fix T67999 calling obj.data.materials.clear() on an object with 2+ materials in lookdev or rendered(eevee) shading crashes Blender
Fix T56408 + T63534: Hair interpolated children recalculation on every frame when attached onto an alembic imported mesh
Aug 5 - 11
Investigated T68290: Baked particles dont render in final frame.
Partial Animation Module team (animators here in the studio + Sebastian Parborg) meeting.
Discussed the recent removal of useful buttons with the UI team.
Fix T68227: Pinning the particles system data-block causes error.
Fix T68322: Shear in Dopesheet causes crash.
July 29 - Aug 4
Merged D5156 to master (WebM container + VP9 alpha channel + Opus audio support).
Created D5373: Added BKE_mesh_clear_geometry() function.
More work on USD exporter, mostly focusing on producing the proper object hierarchy in USD. It's my intent to share code between USD and Alembic exporters for this, as the new code works better with the 2.80 depsgraph code.