User:Sergey/Foundation/2021

Weekly Reports for year 2021

Week 471: 4th - 10th January

  • General development
    • Catching up with mails accumulated during the time off
    • Updates on the patches for motion tracking
    • Some time spent on documentation

Week 472: 11th - 17th January

  • General development
    • Finished catching up with mail
    • Some extra time spent on documentation
    • Helped with 2.92 branching and buildbot changes
  • Bug tracker
    • Fix T84397 Creating and removing many objects very quickly causes a crash
    • Fix T83411 Crash when using a workspace/layout data path in a driver
    • Fix T84167 Saving half-float EXR might result in NaN pixels
  • Next week
    • Wrap up track average feature and commit it
    • Wrap up documentation project been working on

Week 473: 18th - 24th January

  • Bug tracker
    • Cycles: Fix missing OpenCL extensions in System Info in certain cases
    • Cycles: Fix usage of double floating precision in CNanoVDB
    • Tracking: Implement tracks average operator
    • Fix "Lock to Selection"" does not work in mask mode
  • Bug tracker
    • Fix T76936 Mesh shape amended upon undoing in sculpt mode
  • Next week
    • Wrap up proportional editing for tracks
    • Wrap up documentation project been working on

Week 474: 25th - 31st January

  • General development
    • Subdiv: Expose all UV interpolation options
    • Subdiv: Use better default UV interpolation
    • Fix unused result from mmap() call
    • Fix panning with Lock-to-Selection and no selection in Clip Editor
    • Some non-code related tasks
  • Bug tracker
    • Fix T84990 Proportional Editing falloff drawing for masks in MCE is broken
    • Fix T84850 "Lock to Selection" causes unwanted jumps
    • Fix T84717 Missing viewport update after shading changes
    • Fix T85142 BMW scene quits Blender
  • Next week
    • Will be more non-code related tasks
    • Wrap up proportional editing for tracks
    • Wrap up documentation project been working on
    • Design reviews

Week 475: 1st - 6th February

  • General development
    • Usual design and patch reviews
    • Quality Friday
    • Design discussions here at the studio
  • Next week
    • Topics from the previous week's planning :(

Week 476: 7th - 14th February

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 477: 15th - 21st February

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 478: 22nd - 28th February

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 479: 1st - 7th March

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 480: 8th - 14th March

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 481: 15th - 21st March

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 482: 22nd - 28th March

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 483: 29th March - 4th April

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 484: 5th - 11th April

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 485: 12th - 18th April

  • General development
    • Usual design and patch reviews
  • Next week
    • More usual design and code reviews

Week 486: 19th - 25th April

  • General development
    • Usual design and patch reviews
    • Cycles-X development
    • Preparation for the Friday event
  • Next week
    • More usual design and code reviews

Week 487: 26th April - 2nd May

  • General development
    • Usual design and patch reviews
    • Cycles-X development
  • Next week
    • More usual design and code reviews
    • More Cycles-X development

Week 488: 3rd - 9th May

  • General development
    • Usual design and patch reviews
    • Cycles-X development
  • Next week
    • More usual design and code reviews
    • More Cycles-X development

Week 489: 3rd - 9th May

  • General development
    • Usual design and patch reviews
    • More Cycles-X development
  • Next week
    • More usual design and code reviews
    • More Cycles-X development

Week 490: 10th - 16th May

  • General development
    • Usual design and patch reviews
  • Cycles-X development
    • Approximate mode for shadow catcher
    • Better adaptive sampling strategy for viewport
    • Fixes for OptiX denoiser
    • Various numerical stability fixes
    • Fix for displacement/bump map
    • Performance investigation
    • Shadow catcher denoising investigation
  • Next week
    • More usual design and code reviews
    • More Cycles-X development

Week 491: 17th - 23rd May

  • General development
    • Usual design and patch reviews
  • Cycles-X development
    • Optimization of init_from_camera kernel, making it usable for any GPU backend as well
    • Remove use of megakernel, as well as bringing some speedup
    • Better strategy for greedy tile scheduling, which preserves coherency better, and brings speedup
    • Experimented with re-scheduling threshold heuristic. It is in the cycles-x branch, but it night need a revisit after some further development.
  • Next week
    • More usual design and code reviews
    • More Cycles-X development

Week 492: 24th - 30th May

  • General development
    • Night-shift fixing hardware problems at the studio
    • Very short week because of that and because of the national day off on Monday
    • Usual design and patch reviews
  • Cycles-X development
    • Refactor of code to support denoising of passes which needs math to calculate final pixel (shadow catcher, shadow catcher matte, light passes).
    • Some of the work is good and in the branch. Some other work had to git reset --hard due to wrong approach taken (didn't notice this early one due to mistake in benchmark).
    • Cleanup of Cycles debug flags, make the currently usable one runtime (no re-compile needed to use them).
  • Bug tracker
    • Fix T88552 Cycles changing Render Passes in viewport does not work
  • Next week
    • More usual design and code reviews
    • More Cycles-X development

Week 493: 31st May - 6th June

  • General development
    • Usual design and patch reviews
  • Cycles-X development
    • Refactored viewport update, de-duplicated code, made shadow catcher passes available in viewport.
    • Viewport update on GPU is about 10-15% faster (only update, excluding the path tracing time)
  • Next week
    • More usual design and code reviews
    • More Cycles-X development

Week 494: 7th - 13th June

  • General development
    • Usual design and patch reviews
  • Cycles-X development
    • Some minor fixes for denoiser
    • Kept working on reducing boiler plate code for pass accessor, made it usable by denoisers.
    • Got shadow catcher passes denoising work for OIDN (approved patch, need to push it still)
  • Next week
    • More usual design and code reviews
    • More Cycles-X development